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Changed default fighter attributes to be closer to Hitboxie's to make…
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… a somewhat usable fighter
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digiholic committed Feb 9, 2020
1 parent 869164a commit 1ff877f
Showing 1 changed file with 8 additions and 8 deletions.
16 changes: 8 additions & 8 deletions Assets/Engine/SerializedClasses/FighterInfo.cs
Original file line number Diff line number Diff line change
Expand Up @@ -232,22 +232,22 @@ public void CreateOrUpdateVarData(VarData newData)
public void GenerateDefaultAttributes()
{
variables = new List<VarData>();
variables.Add(new VarData(TussleConstants.FighterAttributes.WEIGHT, "10", VarType.FLOAT));
variables.Add(new VarData(TussleConstants.FighterAttributes.GRAVITY, "-20", VarType.FLOAT));
variables.Add(new VarData(TussleConstants.FighterAttributes.MAX_FALL_SPEED, "-7", VarType.FLOAT));
variables.Add(new VarData(TussleConstants.FighterAttributes.MAX_GROUND_SPEED, "5.5", VarType.FLOAT));
variables.Add(new VarData(TussleConstants.FighterAttributes.RUN_SPEED, "2.5", VarType.FLOAT));
variables.Add(new VarData(TussleConstants.FighterAttributes.MAX_AIR_SPEED, "8.5", VarType.FLOAT));
variables.Add(new VarData(TussleConstants.FighterAttributes.WEIGHT, "100", VarType.FLOAT));
variables.Add(new VarData(TussleConstants.FighterAttributes.GRAVITY, "-5", VarType.FLOAT));
variables.Add(new VarData(TussleConstants.FighterAttributes.MAX_FALL_SPEED, "-20", VarType.FLOAT));
variables.Add(new VarData(TussleConstants.FighterAttributes.MAX_GROUND_SPEED, "7", VarType.FLOAT));
variables.Add(new VarData(TussleConstants.FighterAttributes.RUN_SPEED, "11", VarType.FLOAT));
variables.Add(new VarData(TussleConstants.FighterAttributes.MAX_AIR_SPEED, "5.5", VarType.FLOAT));
variables.Add(new VarData(TussleConstants.FighterAttributes.CRAWL_SPEED, "0", VarType.FLOAT));
variables.Add(new VarData(TussleConstants.FighterAttributes.DODGE_SPEED, "8.5", VarType.FLOAT));
variables.Add(new VarData(TussleConstants.FighterAttributes.FRICTION, "0.3", VarType.FLOAT));
variables.Add(new VarData(TussleConstants.FighterAttributes.STATIC_GRIP, "0.3", VarType.FLOAT));
variables.Add(new VarData(TussleConstants.FighterAttributes.PIVOT_GRIP, "0.6", VarType.FLOAT));
variables.Add(new VarData(TussleConstants.FighterAttributes.AIR_RESISTANCE, "0.2", VarType.FLOAT));
variables.Add(new VarData(TussleConstants.FighterAttributes.AIR_CONTROL, "0.2", VarType.FLOAT));
variables.Add(new VarData(TussleConstants.FighterAttributes.JUMP_HEIGHT, "15", VarType.FLOAT));
variables.Add(new VarData(TussleConstants.FighterAttributes.JUMP_HEIGHT, "12.5", VarType.FLOAT));
variables.Add(new VarData(TussleConstants.FighterAttributes.SHORT_HOP_HEIGHT, "8.5", VarType.FLOAT));
variables.Add(new VarData(TussleConstants.FighterAttributes.AIR_JUMP_HEIGHT, "0.2", VarType.FLOAT));
variables.Add(new VarData(TussleConstants.FighterAttributes.AIR_JUMP_HEIGHT, "15", VarType.FLOAT));
variables.Add(new VarData(TussleConstants.FighterAttributes.FASTFALL_MULTIPLIER, "2", VarType.FLOAT));
variables.Add(new VarData(TussleConstants.FighterAttributes.HITSTUN_ELASTICITY, "0.8", VarType.FLOAT));
variables.Add(new VarData(TussleConstants.FighterAttributes.SHIELD_SIZE, "1", VarType.FLOAT));
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