Add missiles to tile data debug command #7701
Merged
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This adds a new
missiles
data type to the debug luatileData
command.After adding this, it turned out that
debugGridTextBuffer
can be too small (only 10 characters). This can be exceeded if there are many missiles on a tile or if there are many microTiles on a tile (e.g. cathedral levels).This PR changes
debugGridText
tostd::string
to avoid such situations.Example video:
TileDataMissiles.mp4