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Update gamemenu.cpp
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kphoenix137 committed Feb 12, 2025
1 parent 0fe8ba8 commit f7f2924
Showing 1 changed file with 11 additions and 17 deletions.
28 changes: 11 additions & 17 deletions Source/gamemenu.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -40,28 +40,27 @@ void GamemenuMusicVolume(bool bActivate);
void GamemenuSoundVolume(bool bActivate);
void GamemenuBrightness(bool bActivate);
void GamemenuSpeed(bool bActivate);
void GamemenuReturnToGame(bool bActivate);

/** Contains the game menu items of the single player menu. */
TMenuItem sgSingleMenu[] = {
// clang-format off
// dwFlags, pszStr, fnMenu
{ GMENU_ENABLED, N_("Options"), &GamemenuOptions },
{ GMENU_ENABLED, N_("Save Game"), &gamemenu_save_game },
{ GMENU_ENABLED, N_("Load Game"), &gamemenu_load_game },
{ GMENU_ENABLED, N_("Exit Game"), &GamemenuNewGame },
{ GMENU_ENABLED, N_("Return to Game"), &GamemenuReturnToGame },
{ GMENU_ENABLED, nullptr, nullptr }
// dwFlags, pszStr, fnMenu
{ GMENU_ENABLED, N_("Options"), &GamemenuOptions },
{ GMENU_ENABLED, N_("Save Game"), &gamemenu_save_game },
{ GMENU_ENABLED, N_("Load Game"), &gamemenu_load_game },
{ GMENU_ENABLED, N_("Exit Game"), &GamemenuNewGame },
{ GMENU_ENABLED, N_("Quit Game"), &gamemenu_quit_game },
{ GMENU_ENABLED, nullptr, nullptr },
// clang-format on
};
/** Contains the game menu items of the multi player menu. */
TMenuItem sgMultiMenu[] = {
// clang-format off
// dwFlags, pszStr, fnMenu
{ GMENU_ENABLED, N_("Options"), &GamemenuOptions },
{ GMENU_ENABLED, N_("Exit Game"), &GamemenuNewGame },
{ GMENU_ENABLED, N_("Return to Game"), &GamemenuReturnToGame },
{ GMENU_ENABLED, nullptr, nullptr },
{ GMENU_ENABLED, N_("Options"), &GamemenuOptions },
{ GMENU_ENABLED, N_("Exit Game"), &GamemenuNewGame },
{ GMENU_ENABLED, N_("Quit Game"), &gamemenu_quit_game },
{ GMENU_ENABLED, nullptr, nullptr },
// clang-format on
};
TMenuItem sgOptionsMenu[] = {
Expand Down Expand Up @@ -279,11 +278,6 @@ void GamemenuSpeed(bool bActivate)
gnTickDelay = 1000 / sgGameInitInfo.nTickRate;
}

void GamemenuReturnToGame(bool /*bActivate*/)
{
gamemenu_off();
}

} // namespace

void gamemenu_exit_game(bool bActivate)
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