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- add drawables to specific resource id - add experience to level and update player to use it - add hasDrawable to game - add ImageFile - add outline shader - add setPalette to LevelObject - add support for Tiled map files (saved as json) - add support to creating textures from color arrays - add TexturePacks - batch level sprites - draw cel objects using palettes (shaders) - fix mouse wheel not working when maximized and stretched - make BitmapButton inherit from Image - merge image and bitmapButton - merge Movie and MovieStub - play sound when walking - prevent duplicate drawable ids - refactor animation to use TexturePack - refactor audio/sound related code - refactor BitmapButton and Image to use Sprite2 with palette support - refactor cel code - refactor Event - refactor hardcoded tile sizes - refactor IgnoreResource - refactor ItemClass/PlayerClass to use BaseClass - refactor level objects to use BaseLevelObject - refactor level to draw base of pillar as 64x32 tile (faster) - refactor parsers that use textures - refactor player - refactor StringButton - refactor tileMaps to be TexturePacks - remove ActImageSetTextureRectVec - replace mapbox::variant with C++17's variant - update BUILD.txt - update cursor to allow setting color/palette - update drawables with new palette textures code - update Game.cpp - update README.md - update texture code - use c++17's clamp
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demo
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Jan 7, 2018
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