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Mostly finished un-breaking entities. #3129

Mostly finished un-breaking entities.

Mostly finished un-breaking entities. #3129

Triggered via push October 29, 2024 10:53
Status Failure
Total duration 31s
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push.yml

on: push
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10 errors and 1 warning
Build: server/session/entity_metadata.go#L129
s.c undefined (type *Session has no field or method c)
Build: server/session/player.go#L31
cannot use e (variable of type world.Entity) as *world.EntityHandle value in map index
Build: server/session/player.go#L33
cannot use e (variable of type world.Entity) as *world.EntityHandle value in map index
Build: server/session/player.go#L45
cannot use e (variable of type world.Entity) as *world.EntityHandle value in map index
Build: server/session/player.go#L47
cannot use e (variable of type world.Entity) as *world.EntityHandle value in argument to delete
Build: server/session/session.go#L202
cannot use tx (variable of type *world.Tx) as *world.World value in argument to world.NewLoader
Build: server/session/session.go#L221
cannot use c (variable of type Controllable) as *world.EntityHandle value in argument to tx.AddEntity
Build: server/session/session.go#L241
s.c undefined (type *Session has no field or method c)
Build: server/session/session.go#L243
not enough arguments in call to s.EmptyUIInventory
Build: server/session/session.go#L245
s.c undefined (type *Session has no field or method c)
Build
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/