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Modernized 3D Logo with (open source) Blender #3
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Hi there, thanks for the great work! I am thinking about setting up a separate new repo (like this one) for this instead of merging here, since this repo hosts mainly for the 2D version of "Dino in the rain" logo and this is quite different from the current version. WDYT? |
Wow ya that's cool. The one I submitted has animated rain but would need some modifications to achieve well the splashes and eye blinking. |
Okay now it's been updated to Blender 2.83 I have added the animation with blinks and rain drop splatter. This new improved version is even more automated and adds all animated features. |
Wow nice! We should really create a page on the website for displaying all of the artwork: denoland/dotland#1162 |
The 3d logo has been moved to this repository: |
I used Blender 2.82a and it's internal compositor to try and match the logo as much as possible and leave some modernized look, while essentially making it's generation procedural and available to anyone (so compliant with basic goals for the project and respectful of the logo's origins and look).
There are of course many possibilities and anyone can try to make loads of variations.
For example smooth skin (texture exists in file), saturated or not (via compositor), you can even run the animation to see the rain coming down (via physics simulation).
I picked frame #025 (for rain pattern) and the compositor currently exports a full 32bit EXR (for HDRI happiness) but after some attempts to boost contrast via their compositor, which worked out okay to bring it closer to the current B&W form by boosting contrast mainly. [I always do that step manually for stills in a 3rd party app hence the EXR.]
The compositor also dumps a jpeg on a white background but the PNG's have alpha.
I had to manually resize them for peoples convenience. The Blend File is set to 4K but to render at 50% so the main files are 2K. I notice the previous ones are 1K so I linked to that size in the README and index files. I also made the link paths relative so it works in branches.
There is even a 256px ICOn file! Hence the resizing efforts motive as well.
The Blender file should work for anyone.
I thought it would be cool in the future to build-out the form as a dinosaur and rig it for animation and do something tail-waggy that's more like a friendly dog etc. but for now it just reproduces the still image so it's more like a worm geometrically speaking.
Let me know how you think it could be improved. Anything is possible and so the ground work is done to for anyone to be able to reproduce the logo in new and wonderful ways moving forward.
I would suggest rendering at 4K and creating a RedBubble site where people can buy the logo on 56 products where the proceeds would go towards servers or what-have-you.
I give full permission to use these files as you need within the existing Open Source policy you have for Deno.
[Note: I did also fix the misspelling of Dino (should be Deno) in the titles.]