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dormant ESP based on far radar #111
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dormant ESP based on far radar #111
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Targeting is now based on distance and is performed once upon a bound key press, eliminating the need for another keybind
After some testings on different game modes, it works but the logic is not the best, sometimes it returns wrong origin when the player respawns in deathmatches, |
If it works, neat! I assume you've tested this with ONLY the radar data updates. |
@degeneratehyperbola , I have been testing it with sound esp commented, it's working well, I had some issues where it give wrong player positions, but I guess I fixed it by disabling the code I copyed from sound esp |
Your fix seems reasonable but current code doesn't account for bones and head boxes and I haven't come up with a better way than using delta yet |
I think iterating through active sounds each frame stage is a bit expensive, I think it's better to use emit sound hook instead |
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