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This repository has been archived by the owner on Oct 6, 2024. It is now read-only.

v2.72 - Incremental update

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@dege-diosg dege-diosg released this 10 Dec 15:36
· 17 commits to master since this release

(Reuploaded on 2020-12-16)

  • Fixing a state management bug in the D3D11/12 backend (XIII)
  • Fixing a DDraw incompatibility bug (Tetris Worlds)
  • Fixing a Glide LFB locking bug + shutdown incompatibility (Speedboats, but this game has other problems too, causing crash)
  • Fixing a DDraw palette bug (Jedi Knight 2, ... and other old Star Wars games)
  • Fixing a bug in D3D9 frontend (Gothic 3)
  • Fixing an incompatibility in D3D8/9 frontend (Gothic 3)
  • Fixing some bugs in the D3D11 backend when revising code
  • Minor CPL improvements: adding 4GB to DX predefined videomemory values and observing textboxes to detect config changes
  • Internal changes/minor optimizations for future features