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britzl committed Oct 2, 2024
1 parent ae8d331 commit 6ecc66e
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2 changes: 1 addition & 1 deletion examples/material/noise/noise.md
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Expand Up @@ -4,7 +4,7 @@ brief: This example shows how to use a noise function to generate clouds, smoke
scripts: noise.script, noise.fp
---

This example contains a game object with a model component. The model component uses the `/builtins/assets/meshes/quad.dae` mesh, which is a rectangule 1 by 1 unit large. The game object is scaled to the dimensions of the screen so that the mesh covers the entire screen.
This example contains a game object with a model component. The model component uses the `/builtins/assets/meshes/quad.dae` mesh, which is a rectangle 1 by 1 unit large. The game object is scaled to the dimensions of the screen so that the mesh covers the entire screen.

![stretched game object](stretched-mesh.png)

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2 changes: 1 addition & 1 deletion examples/material/uvgradient/uvgradient.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ brief: This example shows how to apply a basic shader to a full screen quad.
scripts: uvgradient.fp
---

This example contains a game object with a model component. The model component uses the `/builtins/assets/meshes/quad.dae` mesh, which is a rectangule 1 by 1 unit large. The game object is scaled to the dimensions of the screen so that the mesh covers the entire screen.
This example contains a game object with a model component. The model component uses the `/builtins/assets/meshes/quad.dae` mesh, which is a rectangle 1 by 1 unit large. The game object is scaled to the dimensions of the screen so that the mesh covers the entire screen.

![stretched game object](stretched-mesh.png)

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