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defold-services committed Dec 19, 2024
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layout: manual
language: en
github: https://github.com/defold/doc
toc: ["Font files","Runtime generated fonts","Creating a font","Properties","Distance field fonts","Bitmap BMFonts","Artifacts and best practices","Font Cache"]
toc: ["Font files","Creating a font","Properties","Distance field fonts","Bitmap BMFonts","Artifacts and best practices","Font Cache"]
title: Fonts in Defold manual
brief: This manual describes how Defold handles fonts and how to bring fonts onto the screen in your games.
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- Bitmap
- Distance field

## Runtime generated fonts

For the developers that are looking to minimize the download size and runtime consumption, we have recently added a way to generate font glyphs at runtime using a .ttf font.
<div class='important' markdown='1'>
It is possible to [generate font glyphs at runtime](/extension-fontgen) from a bundled TrueType font instead of generating and including a font texture in the application bundle. This approach can greatly reduce the download size and runtime memory consumption of a Defold game.
</div>

[Runtime Fonts](/extension-fontgen) - Use a .ttf font at runtime

## Creating a font

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