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build.zig
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const std = @import("std");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{
.name = "dungeonrush-zig",
.root_source_file = b.path("zsrc/main.zig"),
.target = target,
.optimize = optimize,
});
//exe.linkSystemLibrary("objc");
// exe.linkFramework("Cocoa");
// exe.linkFramework("CoreAudio");
// exe.linkFramework("Carbon");
// exe.linkFramework("Metal");
// exe.linkFramework("QuartzCore");
// exe.linkFramework("AudioToolbox");
// exe.linkFramework("ForceFeedback");
// exe.linkFramework("GameController");
// exe.linkFramework("CoreHaptics");
// exe.linkFramework("IOKit");
// exe.linkSystemLibrary("iconv");
// Link SDL2 and friends.
exe.linkSystemLibrary("SDL2");
exe.linkSystemLibrary("SDL2_mixer");
exe.linkSystemLibrary("SDL2_image");
exe.linkSystemLibrary("SDL2_ttf");
exe.linkSystemLibrary("SDL2_net");
// exe.linkSystemLibrary2("SDL2", .{ .preferred_link_mode = .static });
// exe.linkSystemLibrary2("SDL2_mixer", .{ .preferred_link_mode = .static });
// exe.linkSystemLibrary2("SDL2_image", .{ .preferred_link_mode = .static });
// exe.linkSystemLibrary2("SDL2_ttf", .{ .preferred_link_mode = .static });
// exe.linkSystemLibrary2("SDL2_net", .{ .preferred_link_mode = .static });
// exe.linkSystemLibrary("freetype");
// exe.linkSystemLibrary("harfbuzz");
// exe.linkSystemLibrary("bz2");
// exe.linkSystemLibrary("zlib");
// exe.linkSystemLibrary("graphite2");
// Link C
//exe.linkSystemLibrary2("c", .{ .preferred_link_mode = .static });
exe.linkSystemLibrary("c");
// This declares intent for the executable to be installed into the
// standard location when the user invokes the "install" step (the default
// step when running `zig build`).
b.installArtifact(exe);
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
}