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Feat: screencapture HUD for camera reel #2914
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# Conflicts: # Explorer/Assets/DCL/InWorldCamera.meta
…nd-metadata # Conflicts: # Explorer/Assets/AddressableAssetsData/AssetGroups/Essentials.asset # Explorer/Assets/DCL/PluginSystem/Global/Global Plugins Settings.asset # Explorer/Assets/Scripts/Global/Dynamic/Bootstraper.cs # Explorer/Assets/Scripts/Global/Dynamic/DynamicWorldContainer.cs
Explorer/Assets/DCL/InWorldCamera/InWorldCamera/Systems/CaptureScreenshotSystem.cs
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Explorer/Assets/DCL/InWorldCamera/InWorldCamera/Systems/CaptureScreenshotSystem.cs
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Explorer/Assets/DCL/InWorldCamera/InWorldCamera/Systems/MoveInWorldCameraSystem.cs
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Explorer/Assets/DCL/InWorldCamera/InWorldCamera/Systems/ToggleInWorldCameraActivitySystem.cs
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Explorer/Assets/DCL/InWorldCamera/InWorldCamera/UI/ScreencaptureShortcutsController.cs
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Explorer/Assets/DCL/InWorldCamera/InWorldCamera/UI/InWorldCameraController.cs
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Explorer/Assets/DCL/InWorldCamera/InWorldCamera/Systems/CaptureScreenshotSystem.cs
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Explorer/Assets/DCL/InWorldCamera/InWorldCamera/UI/InWorldCameraController.cs
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Explorer/Assets/DCL/InWorldCamera/InWorldCamera/UI/InWorldCameraController.cs
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Explorer/Assets/DCL/InWorldCamera/InWorldCamera/UI/InWorldCameraController.cs
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Explorer/Assets/DCL/InWorldCamera/InWorldCamera/UI/InWorldCameraController.cs
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Explorer/Assets/DCL/InWorldCamera/InWorldCamera/UI/InWorldCameraController.cs
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Explorer/Assets/DCL/Interaction/Systems/PlayerOriginatedRaycastSystem.cs
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...rformanceAndDiagnostics/Diagnostics/ReportsHandling/ReportsHandlingSettingsDevelopment.asset
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Great job, most of the comments are clarifications or minor things.
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Approved with some minor comments
Explorer/Assets/DCL/InWorldCamera/InWorldCamera/Playground/ScreenRecorderTester.cs
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Explorer/Assets/DCL/InWorldCamera/InWorldCamera/UI/Animations/Active.anim
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Explorer/Assets/DCL/InWorldCamera/InWorldCamera/UI/InWorldCameraController.cs
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Explorer/Assets/DCL/InWorldCamera/InWorldCamera/UI/InWorldCameraController.cs
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Explorer/Assets/DCL/InWorldCamera/InWorldCamera/UI/InWorldCameraController.cs
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Explorer/Assets/DCL/InWorldCamera/InWorldCamera/UI/InWorldCameraView.cs
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Explorer/Assets/DCL/InWorldCamera/InWorldCamera/UI/ScreencaptureShortcutsController.cs
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Implementation added successfully on both platforms! ✅
All commands have been checked on both platforms and issues are going to be collected on a sheet.
What does this PR change?
It brings Screencapture HUD with respective buttons and visual effects. Also several polishing things were maid.
It includes:
How to test the changes?
Verify that without proper args it is not presented (sidebar and shortcuts doesn't work)
Note: known issues for further polishing
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https://github.com/decentraland/unity-renderer/blob/master/docs/code-review-standards.md