Releases: dcronqvist/DotGLFW
Releases · dcronqvist/DotGLFW
v1.2.0
What's Changed
- Update to automatic generation of native binding by @dcronqvist in #3
- Includes a few breaking changes to certain APIs (semver gods, don't kill me)
Hint
(window hints) ->WindowHint
- Several functions in
NativeGlfw
have changed from having (automatically marshalled at runtime) parameters such as strings to rawIntPtr
to allow for manual compile-time marshalling. - Custom runtime lookup of .dll/.dylib/.so to not rely on runtime's way to lookup library.
Full Changelog: v1.1.0...v1.2.0
v1.1.0
v1.0.2
- Fixed and issue causing InputModes to not be passed successfully to the native API
v1.0.1
- Fixed an issue where callbacks sometimes were garbage collected, causing crashes when native code was calling them
v1.0.0
📦 https://www.nuget.org/packages/DotGLFW/1.0.0
- First release
- .NET 6 & .NET 7 targeting
- Targets GLFW 3.3.8
- Includes runtimes for
win-x64
,win-x86
,osx-x64
andosx-arm64