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[What's New 1.0.2 - October 6, 2008]
* New core! The core is now a custom combination of VBA-M and VBA 1.72 * Added DVD, SMB, ZIP, GameCube MC support * Faster USB/SD speeds * Screen alignment and flickering problems fixed * 128K save support added * Better emulation speeds. Should now be nearly full speed all the time for most games. * Turbo speed feature. Mapped to right C-stick (classic controller & Gamecube controller), and A+B for wiimote * Controller mapping preferences bug fixed. Your preferences will reset automatically to correct any problems in your preferences file * Many other tweaks behind the scenes
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dborth
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Oct 16, 2008
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- Visual Boy Advance GX - | ||
(Under GPL License) | ||
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-=[ Compiling ]=- | ||
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This thing is a bugger to compile, at least for now. You can compile | ||
everything using -Os, but gameplay will run slow. Compiling with -O2 | ||
using devkitppc 15 will crash on GBA.cpp. This must be due to some change in | ||
gcc 4.x that sets a compiler flag that the assembly code in thumb.h can't | ||
handle. | ||
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To get around this: | ||
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-use a precompiled GBA.o | ||
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OR | ||
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-compile a GBA.o and GBA.d using devkitpcc 13 (gcc 3.4.6) | ||
-copy these precompiled files to the build dir, and compile everything else | ||
with -O2 on devkitppc 15 (gcc 4.2.3) | ||
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It would be really nice to automate this messy build process, or preferably | ||
to find out how to get gcc 4.x to play nice. | ||
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-- Tantric, September 2008 |
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