Releases: daz3d/DazToBlender
New Bridge Update Ready for Testing
This is still an unstable bridge and is in testing. If you would like to help us test it and give us feedback please do.
A more detailed Changelog in progress here is the changes.
- New Morph Selection Dialog ( Presets, and More) (Similiar to Unreal and Unity Export)
- Can now choose how to scale mesh (Real size (cm) , x10, x100 (meters)
- Morphs will import in with drivers set up currently (Eyelashes and other meshes will be controlled by one shape key)
- Still needed to be supported for drivers as follows:
ERCKeyTyped links
No drivers on Bone properties (when a morph is controlling a bone) - Same Materials will now combine instead of creating duplicates.
- Fixed Skeletons on imported Props.
- Fixed locations on Environments
- Can now import in a pose from a duf file.
- Will setup settings correctly when Opacity Map is Present. (Eeevee)
- Will setup settings correctly when using Transmission (Eevee) - Screen Space refraction
- Basic Support for materials (Irayuber, AoA_Subsurface, omUberSurface, DAZ Studio Default)
Hotfixes Update: Materials
Fixed an Issue with Normal Maps and Eyelashes not working correctly.
Daz to Blender - Genesis 8.1 + More
Now Supports all Daz Genesis 8.1 characters
Minimal Morphs will now not include your extra expression packs
Users can now disable Animations at export
Fixed Visibility on Control Rig
Better Material Support.
Daz to Blender Animation Support
Animation will export out of Daz to Blender
Fix import issues of skeleton from Daz to Blender
Rotations
Rotation Order
Updated Morph Exporting Setup.
Has Presets
All Morphs for the characters can be chosen
Can Choose Morphs from Window
Daz to Blender 2.0
Added support to import in Environment.
Automatically Freeze assets transforms to fix the issue of assets importing in incorrectly.
Added support to import in Props.
Added support to import in Posed Character
Added support to import in Multiple Characters and Environment at once.
- Warning pops up before exporting out 3 or more figures.
-Can do up to 5 when there is no clothing or hair but can have problems with import stalling when you
have more than 3 Characters.
Updated Size to import in as real size.
Added button to import in 100x the real size.
Added Basic Support for Genesis (Comes in as Env/Prop)
- No Rig at the moment will need to be used at Joint Level or Rig made by the end-user.
Added Basic Support for Genesis 2 (Comes in as Env/Prop)
- No Rig at the moment will need to be used at Joint Level or Rig made by the end-user.
Added Basic Support for Animal (Comes in as Env/Prop)
-No Rig at the moment will need to be used at Joint Level or Rig made by the end-user.
Updated the Optimization of the Character during import
- There has been an update on how the Bridge’s way of deleting unnecessary shape keys (morph targets) to
optimize scene size. - Examples:
- Assets Used: 69995 High Seas Hair for Genesis 8 Female(s)
- 68029 Sahira 8
- 67159 Sabriel Outfit for Genesis 8 Female(s)
- Old Scene Size = 603 MegaBytes
- New Scene Size = 163 MegaBytes
- Import Note is that this new feature does take longer so, if the user would like the import to be quick they can check the Quick CheckBox
Fixed Weight map issues in higher subdivisions.
Added support to import in props for characters correctly
-*Accessory must be used before import
Added two different shader options for Cycles Skin Shader.
*Real skin (Original but, fixed)
*Easy skin (Used from Eevee Shader)
Old Version for Archive
To be used if you would like access to the first version at launch.