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Main Screen
Without direct control of the ship, the Captain keeps the crew focused on their goal and makes tactical decisions in combat. The ship's main screen should be set up on a large monitor or projector so that all players can track their ship's status.
The Captain's tasks include:
- Planning the next actions
- Prioritizing the crew's goals
- Coordinating combat tactics
- Controlling the main screen
- Preventing mutiny
There are many ways to configure the main screen and define the Captain's role. You can grant any officer's station control over the main screen, but you can also give the Captain direct control over it with these mouse and keyboard controls:
- Left mouse button: Rotate the main screen 90 degrees to the left
- Right mouse button: Rotate the main screen 90 degrees to the right
- Middle mouse button: Switch between ship, short-range radar, and long-range radar views
- ↑: Set main screen to forward view
- ↓: Set main screen to rear view
- ←: Set main screen to left view
- →: Set main screen to right view
- Tab: Set main screen to short-range radar view
- Q: Set main screen to long-range radar view
- F: Set main screen to first-person view
Note that these controls are only for the main screen and not necessary to play the game, but could be used in custom hardware setups. A "custom" hardware setup for the Captain could be as simple as taping a 3-button mouse to an armchair.
Since version 2020.04.09, the Main Screen can also be selected in addition to any other crew station and viewed alongside it, to help players in online matches maintain situational awareness without needing to run two copies of EmptyEpsilon. This main screen does not respond to keyboard controls, and to prevent a split screen from crowding out controls, it is visible only on wide screens.
In this mode, short-range and long-range radar views will not be displayed, forward view will be used instead.
- Home
- Stations
- Main Screen/Captain
- 5-6 Player Crews
- 3-4 Player Crews
- 1 Player Crew
- Game Master
- Additional Stations and Views
- Setting up a Game
- Lore
- Expanding the Game
- Additional Features
- Building from Source