Change Nebula 3D Rendering to enable Distant Nebulas #2132
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Summary
This PR changes the 3D rendering of the nebulas, such that instead of disappearing by a factor of the distance, they instead turn almost opaque at a distance, such that they can visually conceal other objects behind them.
This need came from a group I play with, that spotted a "hidden" object very easily on the main viewer, thus turning a longer scenario into a direct course into the nebula.
Changes Made
nebula.shader
) specifically for the nebula graphic.GL_SRC_ALPHA
andGL_ONE_MINUS_SRC_ALPHA
.alpha
calculation linear to the distance.alpha
to prevent the white-out effect from high distance nebulae.* 0.8f
scaling, since it's not apparently needed.Notes