Docs and guides at https://docs.livekit.io
Follow this unity tutorial using the https://github.com/livekit/client-sdk-unity-web.git
link.
You can then directly import the samples into the package manager.
If you want to write JavaScript code in your application (e.g. you want to use React for your UI), you can install our TypeScript package via npm. To avoid confusion, the npm package and the Unity package will always have the same version number.
There are two different ways to build an application using this package :
- Write your application entirely in C# (e.g. ExampleRoom)
- Still use JS and be able to bridge the Room object by using our npm package. (e.g. JSExample)
To display internal LiveKit logs, add LK DEBUG to define symbols
For a complete example, look at our demo
public class MyObject : MonoBehaviour
{
public Room Room;
IEnumerator Start()
{
Room = new Room();
var c = Room.Connect("<livekit-url>", "<your-token>");
yield return c;
if (!c.IsError) {
// Connected
}
}
}
yield return Room.LocalParticipant.EnableCameraAndMicrophone();
RawImage image = GetComponent<RawImage>();
Room.TrackSubscribed += (track, publication, participant) =>
{
if(track.Kind == TrackKind.Video)
{
var video = track.Attach() as HTMLVideoElement;
video.VideoReceived += tex =>
{
// VideoReceived is called every time the video resolution changes
image.texture = tex;
};
}
};
Room.DataReceived += (data, participant, kind) =>
{
Debug.Log("Received data : " + Encoding.ASCII.GetString(data));
};
yield return Room.LocalParticipant.PublishData(Encoding.ASCII.GetBytes("This is as test"), DataPacketKind.RELIABLE);
LiveKit Ecosystem | |
---|---|
Client SDKs | Components · JavaScript · iOS/macOS · Android · Flutter · React Native · Rust · Python · Unity (web) · Unity (beta) |
Server SDKs | Node.js · Golang · Ruby · Java/Kotlin · PHP (community) · Python (community) |
Services | Livekit server · Egress · Ingress |
Resources | Docs · Example apps · Cloud · Self-hosting · CLI |