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additional addiction hints #90

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Roms1383 opened this issue Feb 3, 2024 · 0 comments
Open
1 task

additional addiction hints #90

Roms1383 opened this issue Feb 3, 2024 · 0 comments
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community feedback enhancement New feature or request immersion Improve immersion, atmosphere, ambiance pending waiting on 3rd-party changes

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@Roms1383
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Roms1383 commented Feb 3, 2024

From Nexus posts section:

  • additional immersive hints at V's condition ?

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  • question asked on 01 February 2024, 2:44PM

I finished whole playthrough with it, and I tried checking whenever my character was getting addicted to healing items, but I never really noticed any debuffs, anything explicit happening that would signal that.

I do remember my character starting to cough randomly, but at that time, I didnt even connect it to the mods effect, and assumed its either some bug, or maybe new stuff they addect to the relic instability in base game. Than when I got the healing cyberware and used it instead of healing items, I never saw coughing again and kind of forgot about it.

Only when checking mod effects descriptions that you linked, after playing, I realised the coughing was related to the addiction.

Was thinking, maybe this could be more visible to the player if biomonitor wouldnt be needed to warn the player of addiction? Think it still makes sense lore wise, that V has some health system by default (you can see it present, durning the voodo boy quest(SPOILER), when they try to double cross you, and netwach shows you your bio informations to prove it). Than biomonitor could be used to access a bit more info? Or have it aviable all the time?

@Roms1383 Roms1383 added enhancement New feature or request immersion Improve immersion, atmosphere, ambiance community feedback labels Feb 3, 2024
@Roms1383 Roms1383 mentioned this issue Feb 9, 2024
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@Roms1383 Roms1383 added the pending waiting on 3rd-party changes label Feb 9, 2024
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Labels
community feedback enhancement New feature or request immersion Improve immersion, atmosphere, ambiance pending waiting on 3rd-party changes
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