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Merge pull request #823 from cx20/add_gltf_sample_model
Added glTF Sample model
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## Screenshot | ||
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![screenshot](screenshot/screenshot-large.jpg) | ||
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## Description | ||
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This is a version of [Knight by @Quaternius](https://quaternius.com/packs/knightcharacter.html) that has been modified to use child nodes with meshes parented to joints. The Knight character's body is a skinned mesh, but the helmet and the optional sword are separate meshes. The helmet is parented to a joint in the head, and the sword (which only appears in some of the available animations) is parented to a bone in the right hand. | ||
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If the helmet is missing or appears out of place, it may indicate the client implementation has not processed the parent/child hierarchy correctly including the set of joints in the parent. |
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