Refactor Socket#system_receive
to return Address
#14384
Merged
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The internal method
Socket#system_receive
returns the remote address in a platform-specific way, consisting of aLibC::Sockaddr
pointer and the length of the address.I'm not sure what's the motivation behind that and I don't see a good reason. Returning a
Socket::Address
value directly leads to a cleaner API with native Crystal types only.This cleans up the interface and make it free of platform specifics in preparation of a bigger refactoring of the event loop (#10766).