vulkify_demo-2022-05-15_08.06.54.mp4
Inspired by SFML, powered by Vulkan and C++20.
- No binary dependencies: builds everything from source
- Dedicated fullscreen, borderless, and decorated windows
- sRGB / linear framebuffers
- Stall-less swapchain recreation
- Custom cursors / window icons
- Pipeline state customization:
- Polygon mode, primitive topology, line width
- Instanced draws
- Textures, Images, Bitmaps
- Customizable viewport
- Multi-monitor support
- Multi-sampled anti-aliasing (MSAA)
- Custom (fragment) shader support
- Custom descriptor set
- Custom uniform buffer
- Custom texture
- Shape outlines
- Cursor unprojection
- TrueType Fonts
- Bulk command buffer recording
- Text
- Vulkan 1.1 loader, conformant / portability-compatible ICD
- C++ runtime (linked dynamically)
- Desktop OS
- Linux
- Windows
- MacOS [experimental]
- CMake 3.17+
- C++20 compiler and standard library
- Vulkan 1.1+ SDK
- Desktop windowing system/manager
- Primary development environments:
- Plasma KDE / X11
- Windows 10
- Raspbian (aarch64)
- Other supported environments:
- GNOME, Xfce, Wayland, ... [untested]
- Windows 11/8/7/... [untested]
- MacOS (through MoltenVK / Vulkan SDK) [experimental]
- Primary development environments:
Refer to quick_start.cpp for currently working code. Documentation and README are WIPs.
Documentation and sample code is available on the wiki (WIP).