- (WIP) Robust implementation of common 3D math objects. Including vectors, matrices, quaternions, and more.
- (WIP) Supports efficient SIMD operations on all math objects along with efficient structure packing for non-SIMD operations.
- Various utility functions for common math operations.
- (WIP) Implementation of common graphics algorithms such as ray tracing, and intersection tests.
- Lightweight and portable. No external dependencies.
- (WIP) Using modern C++17 and C++20 features with a focus of supporting down to C++17.
Currently Mim is still in development and is not ready for production use. Expect many bugs and missing features. Along with constant API change till we reach a stable release!
- GCC
- Clang
- Apple Clang
- MSVC
- Intel C++ (planned)
- CUDA (planned)
- C++17
- Cmake 3.18 (may change)
- Doxygen (planned)
- Cppcheck
- Google Test (for unit testing)
Contributions are welcome! Please read the contributing guide for more information.