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Painkiller RP Meds + Addictine #82

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merged 3 commits into from
Dec 21, 2023
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@CrigCrag CrigCrag commented Dec 20, 2023

I decided to atomize RP meds because they ended up being more complicated than I thought.

About the PR

This PR adds 3 painkillerss and a reagent that manages addictions. These reagents are primarily RP-based. Their main purpose is to act as meds that characters may need to take to deal with pain. They give RP prompts that you may or may not follow and have dangerous overdose effects. They all are detailed automatically in the Chemicals section of the guidebook, and can be found by searching for "Addict" or "Painkiller" when looking for chemicals that are addictive and chemicals that are painkillers, respectively. Their guidebook descriptions detail on how they work fairly well.

These chemicals are primarily for RP value and do not really provide any mechanical advantage whatsoever.
The rate at which you receive prompts isn't really intrusive. However, due to the nature of painkillers, the prompts will appear slightly more often compared to other RP medications.

Why / Balance

Pretty much the same as the previous PR. I think it aids RP and makes sense that doctors would administer painkillers to patients in pain. If someone's backstory left them with chronic pain, there is now a medication to be prescribed for that too.

Addictine allows reagents to have varying levels of addiction, but overall addiction is primarily RP-focused with few mechanical downsides. It neutralizes bloodstream cleansers to prevent vomiting away your addiction.

Reagents added

From least impactful to most:
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Table salt is a catalyst in the above reaction, meaning it will not be consumed.
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Plasma is a catalyst in the above reaction, meaning it will not be consumed.
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The following reagents are addictive:
Soretizone: Somewhat addictive (low addiction cap)
Blissifylovene: Addictive (medium addiction cap)
Agonolexyne: Incredibly addictive (high addiction cap)
Addiction cap affects how long it takes characters to get over their addiction.
Adding additional addictions is fairly simple. To do so:

  1. Reference your new reagent in the Addictine prototype.
  2. Have your reagent add increments of Addictine as it metabolizes, with a cap depending on how severe you wish for the addiction to become.
  • I have added screenshots/videos to this PR showcasing its changes ingame, or this PR does not require an ingame showcase

Changelog
🆑

  • add: Added three types of painkillers for RP purposes.
  • add: Some reagents are now addictive.
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@LankLTE LankLTE merged commit 28f9bc0 into cosmatic-drift-14:master Dec 21, 2023
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2 participants