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Add A Cryosleep Guidebook Entry (#34)
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* Merge Upstream 8/11/23 (#25)

* Health analyzer UI improve (#17280)

* Automatic changelog update

* User accessible playtime (#21242)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Moves cloning comp & cloning event to shared (#21253)

* Generalizes solution overflow & slightly increases space lube yield (#21094)

* generalize SolutionSpikeOverflowEvent

* let reactions overflow

* spacelube: 3 -> 5

* restore TryMixAndOverflow threshold cap

* Automatic changelog update

* Move ActorComponent to shared (#21293)

* Update engine to v174.0.0 (#21311)

* Fix planet command help message (#21312)

* Wearable bee plush (#20623)

* add

* fix

* temporary change, needs fixing

* mayb fix

* actually fix FR

* yes

* Automatic changelog update

* remove pulse rifle from ert medic (#21310)

* Content audio (#20862)

* Automatic changelog update

* Update submodule to 175.0.0 (#21318)

* Revert "Update submodule to 175.0.0 (#21318)" (#21319)

* Atomic bomb add uranium  (#21143)

* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.

* Atomic bomb

* Action bugfixes (#21321)

* Disable OOC during round (#21323)

* Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)

* Automatic changelog update

* Update belt.yml (#21317)

changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)

* New foam sprites (edge sprites) (#21308)

* New foam sprites (icon smoothing)

* changed to edge sprites for foam

* fix

* edges for metal foams

* fix

* Fix bola stam damage, bring back old construction requirements (#21340)

* Automatic changelog update

* Added thermal insulation to flannel jackets (#21273)

* Automatic changelog update

* Space Asshole Gear (#21243)

* Add Space Asshole Coat

* Add sledgehammer

* Adjust sledgehammer damage values

* Add copyright string to sledgehammer

* Fix broken slot highlight in midnight theme. (#21331)

* Update Patrons.yml (#21344)

* Thicken thindow bounds (#21280)

* Automatic changelog update

* 1984 mouse AI (#21353)

* Automatic changelog update

* Pumpkins, jack o' lanterns and pumpkin hat resprite (#21176)

* Pumpkin textures

* Pumpkin prototypes

* Jack o lantern prototypes and pumpkin cake

* Finishing touches

* Arbitrageloose

* Restore old pumpkin helmet sprites (God I hope it works)

* Update ground_lighting.yml (#21350)

* fix fireaxe swing (#21346)

* Automatic changelog update

* Enable skeletons temporarily for Halloween (#21356)

* Automatic changelog update

* Storage Standardization [Take 2] (#21270)

* Automatic changelog update

* Pea Plants (#20504)

* Add Pea Plants

* Pea soup

* Update flavor-profiles.ftl

* Update seeds.yml

* Add seeds to vendors

* Make things more expensive to fix free money exploit

* Update textures

* Revert "Update textures"

This reverts commit b1b7046504afc7468742b0722f601d98684a1c89.

Vines dont grow straight into the air.

* Shift up 4 pixels

* Fuck autofix conflitcs

* Shift up 3 more pizels

* I finally got byond working so I made sure they were EXACTLY the same

* Address Reviews? I think?

---------

Co-authored-by: Nemanja <[email protected]>

* Automatic changelog update

* fix smoke not transferring (#21332)

* Automatic changelog update

* Fix the organtype (#21347)

* Automatic changelog update

* mindshield implants (#21269)

* Candy Bucket for Halloween (#21257)

* Added candy bucket and component to update appearance of held containers akin to it

* cleanup newline

* newline was load-bearing

* moved component to Shared, cleanup

* newline is spooky

* You build and run without errors, stop pretending otherwise

* Updated for new storage system in master branch

* make bloodred large size (#21362)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Cockroach + Glockroach Admeme + Mothroach (#19752)

* cockroach

* Update Resources/Textures/Mobs/Animals/cockroach.rsi/meta.json

Co-authored-by: lzk <[email protected]>

* parenting fixe

* d

* rsi fail

* mothroach!!!!

* cockroach vent event + critters in trashcart

* linter

* fix

* commit

---------

Co-authored-by: lzk <[email protected]>

* Automatic changelog update

* Soapy Water & Edible Soap (#20364)

* soap reagent and soapy water

* make soapy water recognizable

* Fix tile cleaning bug

CleanDecalsReaction was able to take more than the reactVolume it was given.

* make soapy water an evaporating reagent

* Tile reactions when mopping

* Fix indescribably soap flavor

* Adjust soap flavours

Soap and soapy water now taste clean and syndie soap tastes like punishment.

* Better soap numbers & DeleteOnSolutionEmpty

* Changed TrashOnEmpty to TrashOnSolutionEmpty

* Last TrashOnSolutionEmpty change

* Fix merged code not compiling

* Requested changes.

* Automatic changelog update

* blue blood now requires copper instead of iron to cure bloodloss (#20863)

* blue blood now requires copper instead of iron to cure bloodloss

* arachnid species now needs copper to cure bloodloss and copper pills added to medkits.

* fix puddlesystem proto

* remove the cool

* no longer uses hastag, instead uses custom heart organ and hasorgan.

* fix

* Command Styled QM Card (#21368)

* Automatic changelog update

* Validate PresetIdCardComponent.JobName prototype ids (#21361)

* Anomaly Cores (#21306)

* add first anomaly core

* meme

* 5 min to 10 min
fix yml

* fix

* Update doc

* no static price

* Automatic changelog update

* Getting turned to a rev makes the rev antag sound (#21316)

* Automatic changelog update

* Revert "Enable skeletons temporarily for Halloween (#21356)" (#21385)

This reverts commit 4f81a56.

* Automatic changelog update

* Fix tests fail (#21384)

* More Storage Rebalancing (#21373)

* the changes...

* eek

* Automatic changelog update

* Mark all tests that restart rounds as dirty (#21376)

* Make all prototype types partial (#21374)

* Return the nukie hypo (#21391)

* hypo

* Bag hypo

* Automatic changelog update

* Makes thieving gloves sneakier (#21398)

* Hidden DoAfters

* Fix formatting warnings

* Hide progress bar and pickup animation

* Copy Hidden field in copy constructor

* Automatic changelog update

* Fix negative tank pressure (#21401)

* Automatic changelog update

* buff bag of holding (#21411)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* fixed rat kebab parents (#21409)

* Automatic changelog update

* Makes a syndicate chemvend so they dont have to hack it on nukie planet. (#21416)

Adds a few goodies to the vendor's inventories.

* fish petting (#21412)

* fish petting

* evil

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Fix roaches weight to match new system (#21414)

* Security Chunk Salvage (#21403)

* Security Chunk

* More fish, less bullets.

* Fix rotation on Moth Head (Moonfly) marking (#21417)

* Automatic changelog update

* Mind Action Container (#21336)

* fix anomaly core size (#21418)

* Added a penguin plushie! (#21097)

* Fixes A Anomaly Core Description Typo (#21424)

* Candles (#21087)

Co-authored-by: faint <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: ElectroJr <[email protected]>

* Automatic changelog update

* microwave can be turned on with signal (#21138)

* microwave can be turned on with signal

* update prototype

* mapinit

* init for storage

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* fix hand examine (#21309)

* Fix double counting bounties (#21399)

* Automatic changelog update

* fix borg actions (#21235)

* Automatic changelog update

* Soap dont have 100% vomit chance (#21428)

People using soap spears and darts too often as weapon. It shouldnt have better vomit chance than ipecac

* Senior Physician Beret (#21426)

* add

* fix

* Automatic changelog update

* Enter mech with drag-drop (#21405)

* Automatic changelog update

* adjust radiation blockers (#21286)

* Automatic changelog update

* Fix admin verb PVS issue (#21406)

* SO gets sec beret (#21433)

* Fix ambuzol zombie damage (#21432)

* Automatic changelog update

* Fix accidental crayon graffiti when writing on paper (#21445)

* Automatic changelog update

* Move "id" clothing layer above gloves, shoes, ears, outerclothing, eyes and belt (#21456)

* Cleanup chemistry-bottles.yml (#21459)

* Update chemistry-bottles.yml

* :trollface:

* :trollface:

* fix susbox slots (#21435)

* fix unfilled susbox slots

* small susbox cleanup

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* wintercoats fit small items (#21463)

* Stop mice eating soap (#21446)

* Automatic changelog update

* give chemistry bag better storage (#21447)

* chemistry bag better storage

* large beaker and drink bottles are normal size

* :trollface:

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* :trollface: (#21470)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Convert license.txt to attributions.yml in misc folder (#21465)

* license.txt to attributions.yml

* update

* Convert license.txt to attributions.yml in Items folder (#21466)

* convert main folder file

* convert items/medical

* convert items/handcuffs

* change items/attributions.yml

* fix items/handcuffs/attributions.yml

* Convert license.txt to attributions.yml in Animals folder (#21471)

* convert animals/attributions.yml

* fix attributions.yml

* Converted weapons license.txts to attributions.ymls (#21444)

* converted weapons license.txts to attributions.ymls

* Update Resources/Audio/Weapons/Xeno/attributions.yml

Co-authored-by: Kara <[email protected]>

* Update attributions.yml

* Update Resources/Audio/Weapons/attributions.yml

Co-authored-by: Kara <[email protected]>

* Update attributions.yml

* Delete sonniss attributions

---------

Co-authored-by: Kara <[email protected]>

* hide medibot messages from chat and logs (#21468)

* support npc speech being hidden

* hide medibot messages

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Adds more sources for sheet paper material (#21364)

* Moves sheetifier research unlock from civilian services to industrial

* Makes wood insertable into the sheetifier and makes paper a lathable material

* Adds a paper crate to the cargo catalog

* Adds localizations

* Automatic changelog update

* Significantly nerf chemvomit and give it a reasonable default. (#21453)

* Automatic changelog update

* Bicaridine metabolism bandaid (#21443)

* Notice board (#21410)

* notice board

* more notice notice board

* Automatic changelog update

* Fix erase verb not removing chat messages in some cases (#21355)

* Fix erase verb not removing chat messages in some cases

* Admin changelog

* Fix deleting messages with entity id 0

* Artifact fragments can now stack. (#21232)

* it stacks now

* Fixed typo

* fixes random sprite

* fix

* sprite change (#21423)

* Automatic changelog update

* The Mobs of the Living Light (#21338)

* The Mobs of the Living Light

* fix

* sound

* radius

* minor sprite changes

* Automatic changelog update

* allow network payload data to inherit nullability (#21327)

* Made livestock crates not airtight. (#21315)

* Automatic changelog update

* Nukeops hud (#21260)

* a

* a

* a2

* syndi visor

* left icon

* a3

* :trollface: (#21182)

* Automatic changelog update

* diagonal window glass and pirate shuttle improvements (#21174)

* shuttle and priate improvements

* fix

* fix damn ubuntu

* darkened syndi airlocks

* fix

* fix ruranium

* added prison cell to pirate ship

* Use object-spaced bounding boxes for putting stuff in crates (#21427)

* Use object-spaced bounding boxes for putting stuff in crates

* Use existing _lookup.GetAABB, different component

* PR edits updated

* Remove unused bits from around GetAABB

* Use GetAABBNoContainer

* Automatic changelog update

* Ice anomaly spawns ice underneath it (#21227)

* added TileAnomalySystem to AnomalyIce

* added FloorIce for station

* created ice crust entity to spawn under ice anomaly

* update draw depth for ice crust

* uh oh, added ice-sliding but at what cost

* resolved mispredicts

* updated sprite alpha, removed appearance component (not used)

* fixed function not reflecting event name, left datafield attributes blank, added one comment about saving data (?)

---------

Co-authored-by: Yurii Kis <[email protected]>

* Roller Skates (#20257)

* adds roller skates

* removed hascomp and changed addcomp to ensurecomp, modified to _random, _stun

* remove icon from type: sprite

* sorted dependencies

* skates no longer added skater component to user, movmeentspeedmodifier and damagehighspeedimpact had access removed.

* fixes

* fixes

* Microreactor power cell research (#21473)

* buff microreactor cell and tweak a little

* add portable fission research

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Replicate the PDA belt slot sprite in the IDSLOT (#21457)

* Adds a sprite for the PDA in the IDSLOT

* Update meta.json

* Automatic changelog update

* add ied (#20966)

* MinSolution and SolutionEmpty construction conditions

* make ied sprites

* add ied

* ied crafting stuff

* deconstruct give cable yes

* fix

* tags

* tag

* 3x3

* sharing is caring

* buff damage

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* mech nitrogen filtering 2 (#19868)

* target oxygen logic

* filter out nitrogen when low on oxygen

* vvrw and datafield for everything

* :trollface:

* bruh does work

* tagless chicken

* move into atmos, make it not depend on mech

* update mech prototype

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Freelance Radio Channel and Encryption Key (#20904)

* Freelance Radio Channel

* Freelance Radio Channel

* (Reagent) Minor blood and uncooked protein rework (#20891)

* Blood makes non-animals take poison damage, and sates animal hunger at a very low rate

* Only affects humans, animal restrictions also removed

* ignore the other commits, blood and uncooked protein rework!

* Humans recieve a popup when they consume these reagents

* lower the original damage of uncooked proteins

* Change metablizing organs, make blood digest into uncooked protein instead of it having it's own effect

* Automatic changelog update

* Anomaly Synchronizer (#20945)

* added textures and basic prototype without functionality

* add full functional

* finish work

* fix naming

* reduce random anomaly spawner offset

* Update AnomalySystem.Vessel.cs

* Update SharedAnomalySystem.cs

* Update SharedAnomalySystem.cs

* Update production.yml

* fix errors

* fix?

* Update anomaly_sync.yml

* deltanedas code fixes. Thx, deltanedas!

* git what

* fix yml

* fix yml 2

* meh, try again

* work, work, work

* fix powered checking. now component work also without ApcPowerReceiving

* now supercrit port invoke on start growing, not after explosion
fix errors

* deltanedas fix pack 1

* Update AnomalySynchronizerComponent.cs

* Automatic changelog update

* Add map info to status HTTP API (#21089)

* ninja stun change (#20503)

* tagless fields

* add damage and paralyze instead of electrocuting

* add disable bool to RevealNinja

* raise MeleeAttackEvent on the user after swinging

* uncloak ninja after attacking

* revert RevealNinja bool

* revert meleeattack event

* revert uncloak

* validate shock prototype

* damagespecifier no validation

* ;

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Convert ItemSize to prototypes (#21481)

* item sizes are prototypes

* eek

* Automatic changelog update

* Port python packaging to Content.Packaging (#21458)

* Update submodule to 176.0.0 (#21500)

* Guardian bugfixes (#21467)

* eek (penis) (#21498)

* Fix map renderer (#21515)

* Fix Client RoleSystem not inheriting SharedRoleSystem, network job component (#21436)

* Lockers for clown, mime and NT Representative (#21504)

* clown, mime, blue shield and NT representative now have own lockers. Will it be merged? You`l see it in the next 3-4 days. Stay tuned in.

* blue... shield? never heard of him before.

* Automatic changelog update

* Minor rule change to include disability slurs in rules (#21518)

* Revert "Enable skeletons temporarily for Halloween (#21356)"

This reverts commit 4f81a56.

* Rule modification for slurs

* uwu (#21521)

* Make the cloning pod and medical scanner fit through verical doors (#21519)

* Unfatten the machines

* This actually works better

* Add method to clear an action's cooldown (#21517)

* Automatic changelog update

* Speed Boots [Tier 3 Civ-Service] (#21438)

* Speed Boots

* validate

* monkey

* Origin Station Update 06.11.2023 (notice boards and gasgiant parallax) (#21492)

* Automatic changelog update

* No more passive zombies (#21506)

* content (#21505)

* Allows reptilians to eat crayons, as is  their right (#21420)

* Automatic changelog update

* Fix mob state error (#21431)

* Adding damage visuals for directional windows (#21194)

* Added a crack overlay for directional windows. Added directional window crack components to windows, reinforced windows, plasma windows and reinforced plasma windows.

* Changed the copyright information with the files I actually used.

* Updated the copyright further.

* Automatic changelog update

* Add Spawners (#20495)

* Update Robust to v177.0.0 (#21528)

* Revert "Convert ItemSize to prototypes (#21481)"

This reverts commit 4729024.

* Revert storage rebalance

* Revert "make bloodred large size (#21362)"

This reverts commit 49f0b20.

* Revert "fix anomaly core size (#21418)"

This reverts commit a96563c.

* Revert "Fix roaches weight to match new system (#21414)"

This reverts commit 188cbba.

* Revert BoH change

* Revert new storage

* Revert "Candy Bucket for Halloween (#21257)"

This reverts commit 74f1098.

* Fix item conflicts

* More Item Conflicts

* Add rules that somehow got removed

---------

Co-authored-by: Artjom <[email protected]>
Co-authored-by: PJBot <[email protected]>
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* Hey look! My changes are back. (#31)

* First Push

* Adds a GuideHelp to the cryopod to make the entry more visible

---------

Co-authored-by: LankLTE <[email protected]>
Co-authored-by: Artjom <[email protected]>
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2 changes: 2 additions & 0 deletions Resources/Locale/en-US/guidebook/guides.ftl
Original file line number Diff line number Diff line change
Expand Up @@ -56,3 +56,5 @@ guide-entry-minor-antagonists = Minor Antagonists
guide-entry-space-ninja = Space Ninja
guide-entry-writing = Writing
guide-entry-cryosleep = Cryosleep
3 changes: 1 addition & 2 deletions Resources/Prototypes/Guidebook/shiftandcrew.yml
Original file line number Diff line number Diff line change
Expand Up @@ -46,5 +46,4 @@
- type: guideEntry
id: Food Recipes
name: guide-entry-foodrecipes
text: "/ServerInfo/Guidebook/Service/FoodRecipes.xml"

text: "/ServerInfo/Guidebook/Service/FoodRecipes.xml"
6 changes: 6 additions & 0 deletions Resources/Prototypes/Guidebook/ss14.yml
Original file line number Diff line number Diff line change
Expand Up @@ -9,8 +9,14 @@
- Chemicals
- Antagonists
- Writing
- Cryosleep

- type: guideEntry
id: Writing
name: guide-entry-writing
text: "/ServerInfo/Guidebook/Writing.xml"

- type: guideEntry
id: Cryosleep
name: guide-entry-cryosleep
text: "/ServerInfo/Guidebook/Cryosleep.xml"
Original file line number Diff line number Diff line change
Expand Up @@ -29,3 +29,5 @@
- trigger:
!type:DamageTrigger
damage: 0
- type: GuideHelp
guides: [Cryosleep]
19 changes: 19 additions & 0 deletions Resources/ServerInfo/Guidebook/Cryosleep.xml
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@@ -0,0 +1,19 @@
<Document>
## Why Should You Enter Cryosleep
Cryosleep is an incredibly valuable tool for station crew, allowing them to leave the shift before the emergency shuttle arrives.

## Entering Cryosleep
While some stations come equipped with a Cryosleep Casket your most reliable way of finding them is by returning to Central Command via the Arrivals Shuttle.

<Box>
<GuideEntityEmbed Entity="MachineCryoSleepPod" Caption="Cryosleep Casket"/>
</Box>

Upon returning to Central Command, the cryosleep chambers can easily be found by following the signs labeled "Cryo". Once there, you can insert yourself into a Cryosleep Casket, safely storing your body until your next shift.

[color=#FDDA0D]Important Notes:[/color]
- The Cryosleep Chamber locks, safely securing [color=#ff0000]all[/color] personal belongings located on your body.
- Irreplacable items to the shift will likely be returned to your station's Lost & Found.
- Take care to put away your items related to your department where you found them before leaving to enter Cryosleep.
- After five minutes, you will be allowed to respawn as a different character and return to the shift.
</Document>

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