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Finish Gameplay #180
Finish Gameplay #180
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[diff-counting] Significant lines: 1181. This diff might be too big! Developer leads are invited to review the code. |
Looks good. The documentation in the e2e testing is definitely useful. Adjustments to the UI seem to be standard and reflect the Figma changes well. Although I am wondering if the gameplay page is going to be redrawn/updated after the progress bar (circularIndicator) is returned, or generally how that loop is going to work? |
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Good work on the design. I'm not sure why, but I don't think the recenter button works for me. Also, there's a weird shadow for the hint button that isn't there for the recenter button.
…o gameplay-page Merging
…l-go into gameplay-page
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Good overall some minor changes
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Addressed all my comments and looks ready to go!
* EventId instead of challengeId * Testing gameplay page and implemented updated UI changes * Documentation on challenge.e2e-spec.ts * Revert details page * Working on preview * working on challenge complete page * completing challenge page work * fixed setcurrentevent in preview * Challenges completed and journeys page frontend done * added more documentation to map * gameplay challenge flow complete * completed journey flow in gameplay * changed icon color, animated picture * added hints to backend - wip * implemented using hints in backend (untested) * hints fully connected * added prevchallengedto * final updates to hints in backend + gameplay page * fixed outdated usage of eventtrackerdto and indexing in completed cell * removed user arg from emitUpdateEventTracker * removed UseEventTrackerHintDto and fixed minor issues * fixed requested changes + admin frontend bugs * fixed formatting --------- Co-authored-by: cathli66 <[email protected]> Co-authored-by: cathli66 <[email protected]>
Summary
This pull request is the implementing updated UI elements to match designers
This PR also finishes connecting gameplay to backend.
Breaking Changes
Updated database to include hintsUsed in EventTracker and PrevChallenge