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# TODO : Ensure the agents do not spawn in the lake | ||
# TODO : Change the init of lake | ||
# TODO : Add more elements to the environment | ||
# TODO : Maybe test particle based with different speeds on earth / lake | ||
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from functools import partial | ||
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import jax.numpy as jnp | ||
from jax import random, jit, vmap | ||
from flax import struct | ||
import matplotlib.pyplot as plt | ||
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from simulationsandbox.environments.base_env import BaseEnv, BaseEnvState | ||
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N_DIMS = 2 | ||
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@struct.dataclass | ||
class Agents: | ||
pos: jnp.array | ||
alive: jnp.array | ||
color: jnp.array | ||
obs: jnp.array | ||
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@struct.dataclass | ||
class LakeEnvState(BaseEnvState): | ||
time: int | ||
grid_size: int | ||
lake_pos : jnp.array | ||
agents: Agents | ||
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def move(obs, key): | ||
return random.randint(key, shape=(N_DIMS,), minval=-1, maxval=2) / 10 | ||
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move = jit(vmap(move, in_axes=(0, 0))) | ||
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def is_point_in_lake(agent_pos, lake_coordinates): | ||
on_lake_corners = jnp.any((lake_coordinates == agent_pos).all(axis=1)) | ||
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crossing_number = 0 | ||
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for i in range(len(lake_coordinates)): | ||
vertex1 = lake_coordinates[i] | ||
vertex2 = lake_coordinates[(i + 1) % len(lake_coordinates)] | ||
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cond1 = (vertex1[1] > agent_pos[1]) != (vertex2[1] > agent_pos[1]) | ||
cond2 = (agent_pos[0] < (vertex2[0] - vertex1[0]) * (agent_pos[1] - vertex1[1]) / (vertex2[1] - vertex1[1]) + vertex1[0]) | ||
crossing_number = jnp.where(cond1 & cond2, crossing_number + 1, crossing_number) | ||
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in_lake = crossing_number % 2 == 1 | ||
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return (on_lake_corners | in_lake) | ||
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is_point_in_lake = jit(vmap(is_point_in_lake, in_axes=(0, None))) | ||
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class LakeEnv(BaseEnv): | ||
""" Minimalistic environmnent with a lake in the middle """ | ||
def __init__(self, max_agents, grid_size): | ||
self.max_agents = max_agents | ||
self.grid_size = grid_size | ||
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def init_state(self, num_agents, num_obs, key): | ||
agents_key, lake_key = random.split(key) | ||
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agents = Agents( | ||
pos=random.randint(key=agents_key, shape=(self.max_agents, 2), minval=0, maxval=self.grid_size), | ||
alive=jnp.hstack((jnp.ones(num_agents), jnp.zeros(self.max_agents - num_agents))), | ||
color=jnp.full(shape=(self.max_agents, 3), fill_value=jnp.array([1.0, 0.0, 0.0])), | ||
obs=jnp.zeros((self.max_agents, num_obs)) | ||
) | ||
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lake_env = LakeEnvState( | ||
time=0, | ||
grid_size=self.grid_size, | ||
lake_pos=self.create_lake_coordinates(key=lake_key, grid_size=self.grid_size), | ||
agents=agents | ||
) | ||
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return lake_env | ||
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def create_lake_coordinates(self, key, grid_size): | ||
# Create a lake in the middle of the env | ||
pos = random.normal(key, shape=(4,2)) | ||
mid = jnp.array([grid_size//2, grid_size//2]) | ||
pos = mid + jnp.int32(pos * grid_size // 3) | ||
return pos | ||
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@partial(jit, static_argnums=(0,)) | ||
def step(self, state, key): | ||
keys = random.split(key, self.max_agents) | ||
# Compute the next move of agents | ||
actions = move(state.agents.obs, keys) | ||
next_positions = state.agents.pos + actions | ||
# Keep agents in the grid | ||
agents_pos = jnp.clip(next_positions, 0, self.grid_size - 1) | ||
# Keep agents outside the lake | ||
move_in_lake = is_point_in_lake(next_positions, state.lake_pos) | ||
move_in_lake = jnp.stack((move_in_lake, move_in_lake), axis=1) | ||
agents_pos = jnp.where(move_in_lake, agents_pos, next_positions) | ||
# Update new state | ||
time = state.time + 1 | ||
agents = state.agents.replace(pos=agents_pos) | ||
state = state.replace(time=time, agents=agents) | ||
return state | ||
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def add_agent(self, state, agent_idx): | ||
agents = state.agents.replace(alive=state.agents.alive.at[agent_idx].set(1.0)) | ||
state = state.replace(agents=agents) | ||
return state | ||
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def remove_agent(self, state, agent_idx): | ||
agents = state.agents.replace(alive=state.agents.alive.at[agent_idx].set(0.0)) | ||
state = state.replace(agents=agents) | ||
return state | ||
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@staticmethod | ||
def visualize_sim(state): | ||
if not plt.fignum_exists(1): | ||
plt.ion() | ||
plt.figure(figsize=(10, 10)) | ||
plt.clf() | ||
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# Draw lake | ||
first_pos = state.lake_pos[0].reshape(1, 2) | ||
lake_pos = jnp.append(state.lake_pos, first_pos, axis=0) | ||
x = lake_pos[:, 0] | ||
y = lake_pos[:, 1] | ||
plt.fill(x, y, color='lightblue') | ||
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# Draw agents | ||
alive_agents = jnp.where(state.agents.alive != 0.0) | ||
agents_x_pos = state.agents.pos[:, 0][alive_agents] | ||
agents_y_pos = state.agents.pos[:, 1][alive_agents] | ||
agents_colors = state.agents.color[alive_agents] | ||
plt.scatter( | ||
agents_x_pos, agents_y_pos, c=agents_colors, marker="o", label="Agents" | ||
) | ||
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plt.title("Multi-Agent Simulation") | ||
plt.xlabel("X-axis") | ||
plt.ylabel("Y-axis") | ||
plt.legend() | ||
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plt.xlim(0, state.grid_size) | ||
plt.ylim(0, state.grid_size) | ||
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plt.draw() | ||
plt.pause(0.0001) |
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from simulationsandbox.environments.two_d_example_env import TwoDEnv | ||
from simulationsandbox.environments.three_d_example_env import ThreeDEnv | ||
from simulationsandbox.environments.lake_env import LakeEnv | ||
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ENVS = {"two_d": TwoDEnv, | ||
"three_d": ThreeDEnv, | ||
"lake": LakeEnv | ||
} |
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