Releases: connor135246/Simply-Hot-Springs
Releases · connor135246/Simply-Hot-Springs
v1.19.2-0.3.0
ported to 1.19.2!
forge's fluid overhaul isn't perfect, so there are some issues that weren't in 1.18.2. examples
changes from v1.18.2-0.2.5
- hot springs are now customizable with datapacks
- you can add as many customized hot springs as you want with datapacks
- there are some already made customized hot springs you can enable in the config
- hot spring generation now uses forge's biome modifiers
- hot springs now use biome tags (
simplyhotsprings:hot_springs_blacklist
by default) instead of the biome dictionary to determine where they generate - common config is removed, settings are moved to server config
- command format changed
- hot spring water is no longer in the water tag
v1.18.2-0.2.6
changes
- hotfix for a strange crash during worldgen
v1.18.1-0.2.6
changes
- hotfix for a strange crash during worldgen
v1.16.5-0.2.6
changes
- hotfix for a strange crash during worldgen
1.12.2 v0.2.5
changes
- hotfix for a strange crash during worldgen
v1.18.2-0.2.5
changes
- added a client side config option, "Alternate Particles": when true, hot spring water makes smaller smoke particles which are less obtrusive
- some commands that used to output a single huge list of results now split the results into separate pages
- datapack biomes are now usually given a biome dictionary type based on their category
mod integration
- Terralith:
- biomes are given biome dictionary types
- created a companion datapack that makes hot spring water generate in yellowstone, caldera, and thermal caves biomes
- William Wythers' Overhauled Overworld:
- biomes are given biome dictionary types
- created a companion datapack that makes hot spring water generate in mediterranean island thermal springs and snowy thermal taiga biomes
bug fixes
- fixed underwater fog appearing as long as the camera was within the hot spring water's block, not the fluid itself
- fixed hot spring water giving regeneration as long as the entity was within the hot spring water's block, not the fluid itself
- fixed steam particles being affected by your particle setting in video settings
- fixed lava flowing on top of hot spring water not creating stone
- fixed "Biome Name Whitelist", "Biome Name Blacklist", and "Biome Grasses" config options not working for biomes added via datapack
- fixed "/simplyhotsprings locationinfo" failing for biomes added via datapack
- fixed "Biome Grasses" option not allowing states even though it says it does
- fixed "Biome Grasses" option not allowing resource names with certain characters like slashes
- fixed some config log spam
- fixed underwater particles disappearing immediately in falling hot spring water
v1.18.1-0.2.5
changes
- added a client side config option, "Alternate Particles": when true, hot spring water makes smaller smoke particles which are less obtrusive
- some commands that used to output a single huge list of results now split the results into separate pages
- datapack biomes are now usually given a biome dictionary type based on their category
mod integration
- Terralith:
- biomes are given biome dictionary types
- created a companion datapack that makes hot spring water generate in yellowstone, caldera, and thermal caves biomes
bug fixes
- fixed underwater fog appearing as long as the camera was within the hot spring water's block, not the fluid itself
- fixed hot spring water giving regeneration as long as the entity was within the hot spring water's block, not the fluid itself
- fixed steam particles being affected by your particle setting in video settings
- fixed lava flowing on top of hot spring water not creating stone
- fixed "Biome Name Whitelist", "Biome Name Blacklist", and "Biome Grasses" config options not working for biomes added via datapack
- fixed "/simplyhotsprings locationinfo" failing for biomes added via datapack
- fixed "Biome Grasses" option not allowing states even though it says it does
- fixed "Biome Grasses" option not allowing resource names with certain characters like slashes
- fixed some config log spam
- fixed underwater particles disappearing immediately in falling hot spring water
v1.16.5-0.2.5
changes
- added a client side config option, "Alternate Particles": when true, hot spring water makes smaller smoke particles which are less obtrusive
- some commands that used to output a single huge list of results now split the results into separate pages
- datapack biomes are now usually given a biome dictionary type based on their category
bug fixes
- fixed hot spring water giving regeneration as long as the entity was within the hot spring water's block, not the fluid itself
- fixed steam particles being affected by your particle setting in video settings
- fixed "Biome Name Whitelist" and "Biome Name Blacklist" config options not working for biomes added via datapack
- fixed "/simplyhotsprings locationinfo" failing for biomes added via datapack
- fixed some config log spam
- fixed underwater particles disappearing immediately in falling hot spring water
1.12.2 v0.2.4
changes
- added a client side config option, "Alternate Particles": when true, hot spring water makes smaller smoke particles which are less obtrusive
- some commands that used to output a single huge list of results now split the results into separate pages
- "Generate in Superflat World Type" config option now only affects the overworld
bug fixes
- fixed client disconnect when you run "/simplyhotsprings biomeslist all" on the dedicated server with a lot of registered biomes
- fixed an issue with biomes o' plenty integration where non-overworld dimensions were always assumed to have bop springs turned on
- fixed hot spring water giving regeneration as long as the entity was within the hot spring water's block, not the fluid itself
- fixed steam particles being affected by your particle setting in video settings
v1.18.2-0.2.4
ported to 1.18.2!
changes from v1.16.5-0.2.4
- due to changes to the surface builder in 1.18, it's no longer possible to check a biome's top block. in these versions, you have to explicitly tell simply hot springs about biome-specific grasses such as mycelium. this is done through the new config option "Biome Grasses".