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IC Script Hub

New:

2023-04-12: Script 3.6.0 Release
This update has quality of life (QOL) features to make the script a more enjoyable experience as well as updated code architecture to allow developers an easier time updating their script or making changes. See the notes here.

2022-05-16: Script Hub Importer
Script Hub has been updated for use with and with antilectual's ScriptHub-AutomaticOffsets. See the the linked repo for instructions on how to use it to update Script Hub's Imports (offsets).


Introduction

"This is your last chance. After this, there is no turning back. You take the blue pill—the story ends, you wake up in your bed and believe whatever you want to believe. You take the red pill—you stay in Wonderland, and I show you how deep the rabbit hole goes. Remember: all I'm offering is the truth. Nothing more."

--- Morpheus

"I feel the need, the need for speed!"

--- Maverick

Welcome to 2022 and Happy New Year!

New year, new script. We hope you like it.

This script is the successor to ModronGUI.

Warning: This script reads system memory. I do not know CNE's stance on reading system memory used by the game, so use at your own risk. Pointers may break on any given update and I may no longer decide to update them.

Warning2: CNE will at times push out multiple patches during the week, changing classes and thus their structure in memory. This can change offsets which will break memory reading functions. It is advised you disable auto updates and keep a back up of a working Assembly-CSharp.dll from your install folder. Offsets will likely only be updated on weekends and not necessarily every weekend.

Prerequisites

You need AutoHotKey installed to be able to use IC Script Hub. The version of AutoHotKey installed also needs to be version 1.1 and support the switch command.

Download AutoHotKey

It is recommended that you set up Git and pull IC Script Hub via Git.

This will be the easiest way for you to keep up to date with any changes made in the future. There is a little bit more to do upfront, but you will save so much time in the long run (kinda like scripting the game in the first place).

You may use any Git client you wish. Here is a step-by-step guide to installing and using Git Desktop with IC Script Hub.

If you would rather grab the latest version of the code manually, head over here to learn how to do that. I really don't recommend it though, as you will have to repeat this entire process every single time as opposed to simply opening an application and clicking a button.

I know Git Fu!

You now have the latest version of IC Script Hub on your machine.

Let's go down the rabbit hole and see what awaits.

Where do you play the game?

I play on Steam

I play on EGS

I play on Standalone

I play on Kartridge

Reading this documentation offline

You can open Readme.md (this file) in any Markdown editor on Windows that has a preview function. I use VS Code.

  1. Open the repository folder in VS Code
  2. Open Readme.md
  3. Press Control+Shift+V or right click on the file tab and pick Open Preview
  4. Read and navigate using the preview pane that just opened

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Scripts for the game Idle Champions

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