This is the first stable version to be used by everyone! Please relate any bug or feature request if so.
This project was started as a tool for a game I'm making with a friend, which needed a dedicated tool for handling collision boxes accordingly with our animation frames and give us a output to be used later in-game. It's mainly focused to be used with Godot Engine at the moment.
It work with animated Scenes
from the TSCN format.*
*You already can use your own .TSCN
files, see the Usage section for details.
- Total control of shape and position (Uses a rectangle shape)
- Import collision shapes from another frame (in the same animation)
- Define juggle and knockback parameters for your collision boxes
- Use different types for your boxes to be handled in your game (hitbox, hurtbox, parry and taunt)
- Inspector tools
- Save and load made JSON files
- Load external
.TSCN
files
- Add/remove custom inspector variables to be saved and loaded with the json output
- Create and edit animations direcly on this tool, making it usable for other engines/frameworks users too.
Nothing so far... Please open an issue if needed!
Clone the repository from [email protected]:coelhucas/hitbox-editor.git
git clone [email protected]:coelhucas/hitbox-editor.git
Scan the project with Godot 3.2.1 + or use the comand line to export the project.
Copyright 2020 Lucas Coelho
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