Releases: codecat/godot-tbloader
0.2.0
This adds support for Godot 4.0 alpha 15.
What's Changed
- Added CollisionShape and position setting for custom Area3D by @Macronic in #10
- Check for .tres material if no .material file exists by @the-sink in #16
- Update godot-cpp version to prevent a crash on startup by @EIREXE in #23
New Contributors
- @Macronic made their first contribution in #10
- @the-sink made their first contribution in #16
- @EIREXE made their first contribution in #23
Full Changelog: v0.1.1...v0.2.0
0.1.1
0.1.0
0.0.9
0.0.8
0.0.7
0.0.6
This release adds support for Godot 4 Alpha 5.
Test build (0.0.5)
- Adds support for Godot 4 Alpha 4
- Adds many new features
Test build (0.0.2)
Second test version of TBLoader. Supports most basic things you'd expect, plus a few more common features (groups and layers) that were not in the first test build.
To install, place tbloader
in your project's addons
folder, and enable the plugin in Project -> Project Settings -> Plugins. Create a TBLoader
node, select the map resource in the properties, and click on "Build Meshes".
Test build (0.0.1)
First test version of TBLoader. Supports most basic things you'd expect.
To install, place tbloader
in your project's addons
folder, and enable the plugin in Project -> Project Settings -> Plugins. Create a TBLoader
node, select the map resource in the properties, and click on "Build Meshes".
This is a debug build, the release build seems to crash the editor on startup for now due to godotengine/godot-cpp#718. This means you might need the Visual C++ debug runtime installed to use this. This will be fixed later!