updates & adds some synthvivor presets #8121
Merged
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About the pull request
EMT synth now has a red and green preset, medical has been separated to doctor and surgeon for a little more variety,
Engineering synth got a new look, firefighter was added with a backpack sprayer and a G8 belt.
Research synth was separated into scientist and biohazard research, archaeologist got changed to resemble references photos I could find of archeologists-- they look less like a ss13 miner now.
Chef synth had some of it’s insanely outdated sprites swapped out for slightly less janky ones.
Trucker synth spawns with van wheels now-- some maps spawn with a van but no wheels unless you get a normal trucker surv, spawning as a trucker synth with an irreparable truck sucks.
videojournalist was added with a camera, tape recorder, and broadcast camera. broadcast camera technically allows marines to find out about the xenomorphs earlier than they otherwise would, however I think this is fine with chances claim’s phone and the LZ detectors being able to see them as precedent. (+ most maps have a fax machine that could be used to signal this anyway.) Given journo surv should be rather rare due to being just one out of the large civ pool, I don’t believe this will be an issue.
Explain why it's good for the game
Some of the survsynth presets use ancient bay uniforms which are borderline immersion breaking and don't fit the current setting at all, which imo encourages survsynths to just ditch their survivor gear and go put on an outfit that just makes them look like their marine synth, which is lame.
By updating the presets and adding some new ones we can increase variety and make the synthvivors fit into the setting more. None of these changes should have any meaningful balance effects.
Screenshots & Videos
Top presets are unchanged, bottom are tweaked/added.
Changelog
🆑 detectivegoogle
add: added some new synthvivor presets and updated older ones.
/:cl: