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Synthetic Wrist Computer #4818

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realforest2001
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@realforest2001 realforest2001 commented Nov 1, 2023

About the pull request

Thank you for base sprites to @nauticall and initial code from @Geevies

(I will finish this section :soontm:)

Explain why it's good for the game

Testing Photographs and Procedure

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Changelog

🆑
add: Categorises the contents of the Synthetic Experimental Tools vendor.
code: Repaths /obj/item/device/motiondetector/sg to a more indicative /obj/item/device/motiondetector/integrated
add: Adds the PK-130 SIMI Wrist-Mounted Computer. Base sprites provided by Nauticall. Preliminary code by Geeves
add: The PK-130 has an integrated telephone and crew monitor. It has the potential for all Smartpack abilities, however unlocking abilities requires the use of circuit-chips of which the computer can only hold three. These chips cost points in the Synthetic Experimental Tools vendor.
add: Admin spawn - PK-130 Rescue Hook - 4 tile range to grab a single human and pull them back towards the Synthetic. Uses 90 units of charge. Computer has a default maximum of 200 charge.
add: PK-130 is customisable by admins for event purposes, and has a corporate-white version with an accompanying preset for PMC ERTs.
/:cl:

@Nanu308
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Nanu308 commented Oct 16, 2024

As we spoke about, i would like the integrated telephone, crew monitor and tacmap to also be purchased modules like you've done with the smartpack. Other than that i think it's good for balance (even tho synths do have quite a lot of things!!!), but that is for another time

@Nanu308 Nanu308 marked this pull request as draft October 16, 2024 23:40
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cmss13-ci bot commented Oct 27, 2024

This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

@cmss13-ci cmss13-ci bot added the Stale beg a maintainer to review your PR label Oct 27, 2024
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@cm13-github cm13-github added the Merge Conflict PR can't be merged because it touched too much code label Dec 4, 2024
@cmss13-ci cmss13-ci bot removed the Stale beg a maintainer to review your PR label Dec 17, 2024
@realforest2001 realforest2001 removed the Removal snap label Dec 22, 2024
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Conflicts have been resolved. A maintainer will review the pull request shortly.

@cm13-github cm13-github removed the Merge Conflict PR can't be merged because it touched too much code label Dec 28, 2024
cm13-github added a commit that referenced this pull request Dec 28, 2024
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cm13-github added a commit that referenced this pull request Dec 30, 2024
@cm13-github cm13-github added the Merge Conflict PR can't be merged because it touched too much code label Jan 17, 2025
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@realforest2001
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To become event only, closed until I have time to rework it properly

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9 participants