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Scaling basic resin construction cost (#7882)
# About the pull request This PR is aimed at discouraging basic resin constructions (walls/membranes/doors) in areas that are already saturated with resin constructions. I am not certain yet if 40% saturation is the right amount to start scaling (as in I generally don't want it to really ever come in to play for most rounds), and if plasma cost is harsh enough when its active. The plasma cost will always be under plasma_max if there even is enough plasma_max needed to do the construction normally. Current values: ![image](https://github.com/user-attachments/assets/e6994a70-9689-49cc-a3e8-762a1d710ff6) I also made the admin niche message for enclosed dead bodies more relevant. # Explain why it's good for the game Should mitigate, but not make impossible, saturating areas heavily with basic resin constructions. I personally think marines have enough tools to quickly enough deal with this occurring even in caves, but I guess I'm in the minority. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: Drathek balance: Added scaling to the plasma cost of basic resin constructions when an area is at least 40% saturated. admin: Niche messaging for sealing off dead bodies now only applies to revivable bodies refactor: Refactored some resin construction code /:cl: --------- Co-authored-by: Segrain <[email protected]>
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