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Actually fix Colonial Space Grunts runtimes when mapped in (#7836)
# About the pull request This PR is a follow up to #7829 where if mapped in, space grunts will still cause a runtime. So lets only load it when the round starts. # Explain why it's good for the game Allows you to map this in without runtimes. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary>  </details> # Changelog :cl: Drathek fix: Actually fixed asset transport errors if the space grunts paper is mapped in. /:cl:
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