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Fix lots of random throwing and explosion runtimes (#7861)
# About the pull request This PR attempts to mitigate various oversights and runtimes that occur with explosions and throw_atom. They are really getting out of hand. This was kicked off by a round in watchtower testing that caused the master controller to crash from recursive throw code. # Explain why it's good for the game Should mean aspects like two crushers colliding at each other even is handled, not to mention aspects that would making throwing an atom impossible (like trying to throw an atom at an area - why is an area considered an atom? - why is an area a result in range??). There are likely performance gains from this, but then again, code not halting because of runtime could mean more is being done too... # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> ![image](https://github.com/user-attachments/assets/57a89248-a47a-4e40-869c-6fb2d59b2450) </details> # Changelog :cl: Drathek fix: Fixed various runtimes caused by explosions and throw_atom code /:cl: Co-authored-by: harryob <[email protected]>
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