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Berets object resprite and standartization (#7985)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> # About the pull request Title, a lot of current berets onmob sprite simply do not match the object sprite, with the object sprites being very outdated in a lot of cases. Before: ![dreamseeker_NYutHDus6E](https://github.com/user-attachments/assets/b21b368e-13da-4e4f-b984-53d1fe50823c) After: ![dreamseeker_FMV7RBz0B3](https://github.com/user-attachments/assets/82af0b26-dde4-4e56-931d-7e099ccf3e55) Also resorted camo hats files a bit, removed one old icon. # Explain why it's good for the game Legacy sprites bad, standartization good. # Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly label your changes in the changelog. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- If you add a name after the ':cl', that name will be used in the changelog. You must add your CKEY after the CL if your GitHub name doesn't match. Maintainers freely reserve the right to remove and add tags should they deem it appropriate. --> :cl: imageadd: resprites all beret object icons and makes them match the onmob sprites, beret format standartization /:cl: <!-- Both :cl:'s are required for the changelog to work! -->
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icons/mob/humans/onmob/clothing/head/hats_by_map/classic.dmi
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