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Garrow 3 up-arming #654

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@BonniePandora BonniePandora commented Jan 7, 2025

About the pull request

Alt Garrow shipmap which fills five out of the six below-deck cargo bays with additional supplies that the GM can open access to. From individual special weapons in locked gun cabinets, to a mortar system with munitions, to a bay full of HEAP ammunition. and more besides. Largely meets the criteria of equipment offered to a full platoon of colonial marines as laid out in the tech manual, even if most of it doesn't end up used in your average round.

Explain why it's good for the game

Lets GMs kit out the section/platoon with more goodies as they see fit without having to dick about quite as long in build-mode to drop stuff down. Also means the below-decks cargo bay might get some more throughput rather than being something rarely seen by most players.

Testing Photographs and Procedure

Tested on local, compiles fine & runs as intended.

Screenshots & Videos

Bay 1, grenades galore

image

Bay 2, special issue weapons. 1 M42 locker, 2 M5 RPG lockers, 1 M41AE2 locker, 4 M83A2 SADAR lockers (3 w/ x5, 1 w/ x3)
image

B-Section armoury. Flamers only as non-standard weaponary, additional sentry guns
image

Bay 4, mortar madness. 10 camera/flare & HE rounds, 5 frag & incen
image

Bay 5, HEAP heaven. Mass quantities of HEAP munitions for the M41A, M4RA, M41AE2 and some additional smartgun drums & rounds
image

Changelog

🆑
mapadd: Alt ship-map of the Garrow that has a filled-out cargo hold with a plethora of weapons, munitions & equipment for the GM to dole out as they see fit.
/:cl:

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