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About the pull request
Nullifies the worst of the slowdown from weeds, with hive weeds having the same slowdown as current regular weeds whilst the adjusted regular ones impart a minor slowdown.
Makes weeds much harder to break, taking 5 slashes from a bayonet to break a normal weed tile & 13 for the hive sort. Fire & explosives will still clear them out as they did before.
I know a more comprehensive PR is in the works to adjust weeds too, however that hasn't been touched in 2 months at this point. This is more a stop-gap answer to what that PR hopes to address.
Explain why it's good for the game
Removing the worst of the player-side felt impact of weeds should help cut back (pardon the pun) on the number of people taking sharp impliments to the weird purple gunk on the floors. The upping of how much it takes to break them is another avenue by which that same result is hoped to be achieved.
Testing Photographs and Procedure
Tested locally, worked as expected. Compiled without issue.
Changelog
🆑
qol: Weed slowdown lessened across the board
balance: Weeds take much more hits to break as standard from melee weapons
/:cl: