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SG adjustments, power & ammo #535

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BonniePandora
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@BonniePandora BonniePandora commented Nov 4, 2024

About the pull request

Adds a new ammunition type for smartgunners to utilise; Impact Detonating. Slightly less damaging than the standard round, with less armour-penetration, but it inficts a slowdown on targets hit. Useful for crowd control, especially when up against multiple crusher-type enemies.
Power-usage per shot is increased across the board for the ammo types, with AP having a slightly higher per-shot usage and Imp-Det being a fair bit higher.

Big props to Drathek for the help throughout this.

Explain why it's good for the game

More features to engage the brains of SG players should they chose to use this stuff. Also balances the gun system a bit by making them more likely to run outa power during longer operations, encouraging them to bring their spare or engage in RP with the other for their spare.

Testing Photographs and Procedure

Tested locally repeatedly, compiles fine and functions as intended

Changelog

🆑
add: New smartgun ammo type; Impact Detonating
balance: smartguns now use more power depending on the ammo type selected.
imageadd: Icon for the ammo mode when toggled to
/:cl:

Doubleumc
Doubleumc previously approved these changes Nov 11, 2024
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Code good!

@Doubleumc Doubleumc added do not merge needs tested testmerge this to see what breaks labels Nov 11, 2024
code/datums/ammo/ammo.dm Outdated Show resolved Hide resolved
Doubleumc
Doubleumc previously approved these changes Nov 25, 2024
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

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Conflicts have been resolved. A maintainer will review the pull request shortly.

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4 participants