US Armed Forces quickfix and update 4 #528
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About the pull request
Made a goof when setting the Army & USASF spec skills in #525, this fixes it
Compiled, tested locally, changes work and don't cause the NULL skill error on the check_skills verb
New prop gear preset added; army gunner. Has a (slightly) buffed HPR loaded with AP and deployable baricades.
Army troopers and a few other roles recieved backpacks with supplies in them too.
Rejiggered the IMP backback's wording, gave an in-code meaning for the IMP designation that isn't purely Marine related (Intuitive Mounting Point system, basically MOLLE in space)
Changelog
🆑
add: New Army role; the gunner. Has a SAW, lots of ammo and porta-cades
add: Various army roles recieve backpacks with flares and other relevant supplies. The medic now gets surgical line & synthgraft.
fix: Corrected the spec_weapons skill of army troopers and USASF personnel
/:cl: