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[TM] Tougher Airlocks + Airlock Assemblies on Destruction #508
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…year old model which would be a little weird even for cassette-punk IMO
…r) to encourage tool usage and discourage smelly dumb shoot-them-down, while keeping them the same strength for Xenos (for now at least) and also adds busted airlock assemblies on the tiles of destroyed airlocks
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
What why the hell is walkman.dm even IN this PR I don't even HAVE that branch anymore what the fuck is up with VSC dawg |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
…r a few hits, will test with xenos next
…ks are also anchored. Since we never see assemblies here anywhere else this is fine here
Ideally I think xenos should take more strikes to get through welded doors? Or it should be an admin toggle for suitably dramatic moments. |
Even more? I already upped it to 20, damn |
Huh I don't remember adding this line here, god bless maintainers Co-authored-by: Doubleumc <[email protected]>
About the pull request
Airlocks have twice the health (slightly more than twice, for multitiles) which means it takes ~70-75% of a regular M41 magazine to kill one. Xenos do the same amount of damage as before so kill doors the same speed, though i'm open to upping this as a balancing countermeasure to Xenos tearing through welded doors too fast.
Has been tested, everything works fine that I thought to test, Xenos still kill doors at the same speed.
Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. -->
Explain why it's good for the game
Heavily discourages marines gunning down doors instead of just taking TOOLS! Tool-marines and running Bypasses are much more important now that it takes a significant ammo investment when we don't carry a ton of ammo per mission, and there's potentially lots of doors to bust through on most maps.
Testing Photographs and Procedure
Screenshots & Videos
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add: Made destroyed airlocks spawn an airlock assembly on the tiles they cover, this includes both Airlocks and Multitiles.
balance: Airlocks have much more damage_cap, meaning it takes more rounds from a marine to kill them, Xeno damage unchanged.
/:cl: