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Drone idle AI fixes #5

Merged
1 commit merged into from
Oct 12, 2023
Merged

Drone idle AI fixes #5

1 commit merged into from
Oct 12, 2023

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ghost
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@ghost ghost commented Oct 12, 2023

About the pull request

Yup it fixes some drone idle issues

Explain why it's good for the game

bug bad

DRONE MUST WEED

Testing Photographs and Procedure

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Put screenshots and videos here with an empty line between the screenshots and the <details> tags.

Changelog

🆑 Morrow
fix: Drone idle AI fixes
/:cl:

@ghost ghost merged commit f792b64 into master Oct 12, 2023
@ghost ghost deleted the drone-idle-fixes branch October 12, 2023 22:48
Danilcus-W referenced this pull request in Danilcus-W/PvE-CMSS13 Aug 15, 2024
Forexsis pushed a commit to Forexsis/cmss13-pve that referenced this pull request Dec 16, 2024
* Reloading fixes

* Update human_ai_interaction.dm

* Targeting tweaks

* Weighting weapons & flags instead of typechecks

* Loading any preset makes AI appraise inventory

* reset tried_reload on picking up ammo

* New AI cover system

* Runtime fix

* Covering cmss13-devs#2 and stop anything while controlled by player

* Update code/modules/mob/living/carbon/human/ai/brain/ai_brain_items.dm

Co-authored-by: Zonespace <[email protected]>

* Apply suggestions from code review

Co-authored-by: Zonespace <[email protected]>

* Sane recursion limit

* sniper action check > sniper order check

* Action reset on losing cover

* Reset currently_reloading on death

* shoot_to_kill fix, regarding cinematic crit

* Return fire tweak, less distance awareness

* Pillbottle ai_use() fix

* Runtime fix

* Squad aid & end_gun_fire() on target deletion

* end cover if can't find a path to it

* qdel comsig overrides

* batch of runtimes

* Reload respects business & help -> disarm out of combat

* Moving currently_busy into attack proc directly

* currently_busy stuck fix

* now busy during reload

* refactoring to BDI, new targeting, 'Make AI' verb

* Quick order commented out

* Cherry on top

* quick order

* Apply suggestions from code review

Co-authored-by: Zonespace <[email protected]>

* Suggestions №2

* Update follow_leader.dm

* Update code/modules/mob/living/carbon/human/ai/brain/ai_brain.dm

Co-authored-by: Zonespace <[email protected]>

* Update code/modules/mob/living/carbon/human/ai/action_datums/follow_leader.dm

Co-authored-by: Zonespace <[email protected]>

* How did it survive the search replace

* Last ones attended

* Might be smart to add a couple of these

---------

Co-authored-by: Zonespace <[email protected]>
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