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Linter fixes (thanks checks) #4

Merged
1 commit merged into from
Oct 12, 2023
Merged

Linter fixes (thanks checks) #4

1 commit merged into from
Oct 12, 2023

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@ghost ghost commented Oct 12, 2023

No player facing changes

@ghost ghost merged commit 02f638d into master Oct 12, 2023
@ghost ghost deleted the linter-fixes branch October 12, 2023 22:14
Forexsis pushed a commit to Forexsis/cmss13-pve that referenced this pull request Dec 16, 2024
* Reloading fixes

* Update human_ai_interaction.dm

* Targeting tweaks

* Weighting weapons & flags instead of typechecks

* Loading any preset makes AI appraise inventory

* reset tried_reload on picking up ammo

* New AI cover system

* Runtime fix

* Covering cmss13-devs#2 and stop anything while controlled by player

* Update code/modules/mob/living/carbon/human/ai/brain/ai_brain_items.dm

Co-authored-by: Zonespace <[email protected]>

* Apply suggestions from code review

Co-authored-by: Zonespace <[email protected]>

* Sane recursion limit

* sniper action check > sniper order check

* Action reset on losing cover

* Reset currently_reloading on death

* shoot_to_kill fix, regarding cinematic crit

* Return fire tweak, less distance awareness

* Pillbottle ai_use() fix

* Runtime fix

* Squad aid & end_gun_fire() on target deletion

* end cover if can't find a path to it

* qdel comsig overrides

* batch of runtimes

* Reload respects business & help -> disarm out of combat

* Moving currently_busy into attack proc directly

* currently_busy stuck fix

* now busy during reload

---------

Co-authored-by: Zonespace <[email protected]>
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