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Heavy Pulse RIfle Rework #298
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Testing is complete. Standing by for review. I kind of want to nerf the moving scatter a little though...
…mo rig or magpouches as intended
todo:
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Feature complete, more or less. Ready to rock!
will be testmerged on red |
Nerf consists of a reduction in general scatter and accuracy, especially onehanded. Hopefully it should remain great in bipod with stock out and acceptable with stock open on the go. I'll code a custom section for it tomorrow and also have the bipod reduce scatter while active. |
hokay. ammo path fixed and damage should be corrected. |
…e/PVE13-KOISHI-2 into heavy-pulse-rifle-buff
…o heavy-pulse-rifle-buff
… amounts of ammunition.
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
…o heavy-pulse-rifle-buff
Conflicts have been resolved. A maintainer will review the pull request shortly. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
…o heavy-pulse-rifle-buff
Summary
Changelog
🆑
add: Changed the sprite of the E2. Now it's able to fit stock attachments! It also just has the regular old folding stock by default now.
add: Adds a new sprite for the integrated bipod of the E2
add: New E2 flavortext.
qol: E2 is now Semi/4RB/FA as it should be.
balance: The M41AE2 is now more similar to the M41A. It is less capable on the move, but once its bipod is down it can take full advantage of the 300rnd clipsize with stable full auto firing.
balance: The M41AE2 can now be onehanded! Hit accuracy is near zero, don't do this unless things are increeeeeedibly desperate.
balance: Magazine boxes now hold 4. As a result their detonation is basically catastrophic.
fix: Fixes the FA bug with the E2
code: Adds exception for the E2 to the RPM booster of the bipod
code: Adds some attachment modifiers for fa_max_scatter and fa_scatter_peak. Linear.
maptweak: Replaces the E2 holotarget spawn on LV522 Forecon with a regular ammo spawn.
/:cl: