Releases: cmavelis/zug
Releases · cmavelis/zug
v0.4.0 Next minor update
What's Changed
- Match page info by @cmavelis in #79
- Basic animations by @cmavelis in #80
- Match share link by @cmavelis in #81
- add a QR code button to match by @cmavelis in #83
- New control scheme by @cmavelis in #85
- Poke feature by @cmavelis in #89
- Match configuration page by @cmavelis in #94
- Piece priority configuration for matches by @cmavelis in #96
- Better history viewer by @cmavelis in #105
- new "desert night" theme by @cmavelis in #112
- Default to & display ties by @cmavelis in #113
- Place action experiments by @cmavelis in #124
- add a spectate button on match page by @cmavelis in #126
- "My turn" view by @cmavelis in #127
- Generate fair starting boards by @cmavelis in #131
- Deeplink history by @cmavelis in #132
- Show more history steps by @cmavelis in #140
Full Changelog: v0.3.2...v0.4.0
v0.3.2 notifications & auth fixes
Minor update: Notifications & auth fixes
Discord and Database update
Discord and Database
This update adds Discord integration and a database backing to game data.
- This means games will now persist through updates!
Games now require "authorization", which is either a discord login or just a simple no-password name.
The history viewer now can change turns, although it's not very nice yet.
What's Changed
- db connection by @cmavelis in #53
- Dev builds by @cmavelis in #54
- Try auth by @cmavelis in #55
- Auth followup by @cmavelis in #57
- Full game history by @cmavelis in #60
Full Changelog: v0.2.1...v0.3.0
Some bugfixes for push situations
Action priority update
Action priority update
The main changes are the following:
- made action priorities based on a number assigned to each piece (see How To Play page for details)
- better UX for creating orders
- clearer visuals in history view
- many bugfixes!
- new debug options (see README)
What's Changed
- streamlined piece selection by @cmavelis in #31
- Simple lobby by @cmavelis in #32
- Brief how to play section by @cmavelis in #36
- Encoded rules by @cmavelis in #38
Full Changelog: v0.1.0...v0.2.0
0.1.0
0.1.0 Playtest 2
- Move from attack/defend and move/push combined to the following orders:
- move-straight
- push-straight
- move-diagonal
- push-diagonal
- Adding endgame conditions and fixing some holes in gameplay
What's Changed
- server work by @cmavelis in #2
- Adding attacks to the game files and enhancing the UI for multiple orders by @cmavelis in #4
- Updating orders to be sequential, expanding to 4 moves by @cmavelis in #6
- multiplayer by @cmavelis in #8
- Push resolution by @cmavelis in #11
- Order display by @cmavelis in #13
- use separate match page by @cmavelis in #14
- make things look slightly better on mobile by @cmavelis in #15
- cancel tie moves that target the same square or target each other by @cmavelis in #16
- Dont throw errors by @cmavelis in #19
- fix off-by-1 for isPositionOnBoard by @cmavelis in #20
- Resolution playback by @cmavelis in #21
- new orders, just moves and pushes by @cmavelis in #23
- Resolve concurrent pushes by @cmavelis in #26
New Contributors
Full Changelog: https://github.com/cmavelis/simulchess/commits/v0.1.0