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spearmint: OpenGL2: Fix marks on brushes in second player's view
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This was fixed in the opengl1 renderer in 2015 in the commit
"spearmint: Fix marks on brushes in second player's view"
52fe5b7.
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zturtleman committed Jun 18, 2023
1 parent 9b9578a commit a702e74
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion code/renderergl2/tr_scene.c
Original file line number Diff line number Diff line change
Expand Up @@ -423,7 +423,7 @@ void RE_AddRefEntityToScene( const refEntity_t *ent, int entBufSize, int numVert
model_t *model = R_GetModelByHandle( ent->hModel );

if ( model && model->type == MOD_BRUSH ) {
model->bmodel->entityNum = r_numentities;
model->bmodel->entityNum = r_numentities - r_firstSceneEntity;
}
}

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