Releases: cjddmut/Unity-2D-Platformer-Controller
Releases · cjddmut/Unity-2D-Platformer-Controller
PC2D v0.4.0 Preview
This is a packaged preview of what has been implemented for version 0.4! Since this is a preview there may still be a few quirks that are being worked out before the actual 0.4 release.
Here is what is available for 0.4.
- Wall slide acceleration and max speed instead of constant speed.
- Falling deceleration when over max fall speed instead of clamp.
- Dependency of Rigidbody2D removed.
- Time scale setting added for individual slow downs/speed ups.
- Support for slopes
- Support for moving platforms.
- Support for one way platforms
- More demo scenes that show different ways that Unity 2D Platformer Controller can be used.
- Minimum distance added to keep from catching on edges (like skin width on Character Controller).
- Read only useful information based off current settings. Such as max horizontal jump distance.
- Customize angles of wall jumps with a slider in the inspector.
- Optimizations made to reduce number of raycasts
Unity 2D Platformer Controller v0.3.1
Unity 2D Platformer Controller v0.3.0
This is the last version for Unity 4!
New in v0.3.0
- Easing functions for dashes
- More intuitive customizations with accelerations and deccelerations.
- Improvements in the motor with interacting with the rigidbody2D.
- Better documentation in PlatformerMotor2D.cs.
- Improved default values in the supplied prefab.
- Removed features that did not belong in PlatformerMotor2D.
- Improved garbage generation by the PlatformerMotor2D.
Unity 2D Player Controller v0.2.0
What's new in Unity 2D Player Controller?
- Wall Clings
- Duration for corner grabs
- Option to fall faster
- Jump modifiers for wall jumps and corner jumps
- More options for changing how the motor will behave
- and more!
Read the readme.md for a full description of what there is to offer.
Unity 2D Player Controller v0.1.0
The initial release of Unity 2D Player Controller. Read the readme for the feature list.