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RobertRuta edited this page May 19, 2024 · 1 revision

Welcome to the Blender-Transforms-in-Unity3D wiki!

This is a great addition to the Unity community, however, I this tool should strive to offer identical controls to those offered by Blender. Here's a list of things we need to get sorted:

  • Transforming the object seems to cause state saves during the object's transformation. This means that when you exit out of the current transformation mode without committing to the final position/rotation/scale, the GameObject does not always return to its original transformation, but some intermediary transformation.

    • When locked into a transformation, let's say position transformation (G), the user should be able to right click out of this transformation and return precisely to its original transformation.
  • When locked into some transformation and bound to some axis, in Blender, the user is able to start typing numbers which automatically get applied as the value of the axis for that transformation. For example, hitting R locks us into rotation, and then hitting y locks us into rotation about the y-axis, and then typing 90 should set the y rotation value to 90 (or add 90, can't remmeber). Right now, this does not happen.

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