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tweak(natives/hud): add description and example for SET_BLIP_COLOUR #1166

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16 changes: 14 additions & 2 deletions HUD/SetBlipColour.md
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,18 @@ ns: HUD
void SET_BLIP_COLOUR(Blip blip, int color);
```


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## Parameters
* **blip**:
* **color**: See [blip colors here](https://docs.fivem.net/docs/game-references/blips/#blip-colors)
* **blip**: The blip handle to set the color of
* **color**: This can be a hex color code, or a [blip color](https://docs.fivem.net/docs/game-references/blips/#blip-colors).

## Examples
```lua
local coords = GetEntityCoords(PlayerPedId())
local blip = AddBlipForCoord(coords.x, coords.y, coords.z)

SetBlipColour(blip, 1) -- Sets the color to red (see list above)

-- You can also use a hex like so:
SetBlipColour(blip, 0x3A7F3AFF) -- Our custom green
```
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